
Alchemic_Genius |
3 people marked this as a favorite. |

So first off, I positively LOVE the fantasy this class offers. Something I find odd though that the implements, which seem to be a core part of the class' identity, dont work with Esoteric Antithesis. Weapon obviously does, but I think it would be cool to add in some feats that expand the uses of implements that allow the thaumatugist to use them to combat foes they created an antithesis against. A couple examples of my thoughts:
-Amulets granting an sanctuary like effect for a turn if you spend an action to raise it against you antithesis
-Wands being able to activate the weakness with fling magic
-Lanturns having an activation that lets you blind and/or dazzle your antithesis
In general, I think allowing feats to expand implements also opens up more character concepts and makes them a little cooler for people who want to invest feats into them

pixierose |
1 person marked this as a favorite. |

Perhaps this could potentially help for those who feel the weakness mechanic doesn't quite work for creatures that already have weakness.(I don't have an issue so much with it but I've seen some playtesters mark it as a concern) if each implement had a unique way to handle it, then weakness is just one tool in the repitoire.

Alchemic_Genius |
2 people marked this as a favorite. |

Perhaps this could potentially help for those who feel the weakness mechanic doesn't quite work for creatures that already have weakness.(I don't have an issue so much with it but I've seen some playtesters mark it as a concern) if each implement had a unique way to handle it, then weakness is just one tool in the repitoire.
I didn't have this in mind when I made the thread, but that's an excellent point; and having a toolkit is very in character for the class

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1 person marked this as a favorite. |

So first off, I positively LOVE the fantasy this class offers. Something I find odd though that the implements, which seem to be a core part of the class' identity, dont work with Esoteric Antithesis. Weapon obviously does, but I think it would be cool to add in some feats that expand the uses of implements that allow the thaumatugist to use them to combat foes they created an antithesis against. A couple examples of my thoughts:
-Amulets granting an sanctuary like effect for a turn if you spend an action to raise it against you antithesis
-Wands being able to activate the weakness with fling magic
-Lanturns having an activation that lets you blind and/or dazzle your antithesis
In general, I think allowing feats to expand implements also opens up more character concepts and makes them a little cooler for people who want to invest feats into them
Kind of the other way around actually. Amulet and Weapon initial benefits need Esoteric Antithesis to work.