Magical item that grants +1 on spell attack rolls and spell DC?


Rules Discussion


Is there any item that grants +1 on spell attack rolls and spell DC?
Looking to give a mage in AoA chapter 2 something useful without it being a wand.


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Fortunately, nothing at all ( they can already target either AC or one of the 3 existing saves ).

Though spellcasters can get an overpowered ring ( from SoM ) which helps them with landing strikes with spells.

Lvl 10 IIRC.


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It's called the Shadow Signet, and it'll be in SoM. Lets a caster target either fortitude or reflex DC with an attack spell if they wanna.

I'd honestly recommend waiting for that book; it's going to have lots of fun things for casters that aren't wands. Spellhearts may be something your player is interested in, and there are some fun permanent magic items for casters as well.

You can always homebrew an item that grants those bonuses, but I'd recommend against it for spell DCs in particular. Caster DCs are matching the level progression, assuming their casting stat is at maximum. Spell attack is likely more doable, though be careful if you put that item in and also place the Shadow Signet as possible treasure, since those two options combined can give caster attack spells greater chances of hitting than even a fighter gets.

Sczarni

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Starocotes wrote:
Is there any item that grants +1 on spell attack rolls and spell DC?

The Hunter's Arrowhead grants a +1 item bonus to "attack rolls against any creature you’ve currently designated as your prey for the Hunt Prey ranger ability", which would include spell attack rolls.

So if your player's character Multiclasses as Ranger, they could benefit from it.


In Paizo world of Golarion they don't have items that give spellcasters a bonus to their spell attacks or DC's so only way to get them would be to Homebrew it.

While others love Golarion, I don't use the setting due to having my own that my players and I have been building for 30+ years now and in my setting magic is slightly more powerful than in Golarion. Casters still don't get magic items that boost their spell attacks or DC's but pure spellcasters do start off as Experts in Spell attacks and DC's then become Masters at 7th and Legendary at 15th.

Contrary to popular belief, it didn't break the game. They still don't out damage the Fighters in the group. During our last session, the spell casters nearly ran out of spells when they had to back to back fights but the fighters just kept going. The fighters are just killing machines compared to the casters of the group. The fighters are the MVPs in most fights. Its the action economy that really kills it for casters vs fighters IMHO even if the caster is hasted, they can still cast only one good spell a round.

With that said, I still get the Lore books because I do enjoy reading about the setting and it also supports Paizo even if I don't use their setting :)


I'm still not entirely sure what to do, but I'm really grateful for the input here. Thanks a lot you all.

Dark Archive

Pathfinder Lost Omens Subscriber

If you want to homebrew some spell runes, the general idea that I’ve seen landed on is that Spell Potency runes should be:

+1 at 4th
+2 at 12th
+3 at 18th

If you are happy with that, I’d just throw them in to your game on the understanding that they may need reigned in if they are overperforming.

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