What is your highest level PFS2 PCs?


Organized Play General Discussion

The Exchange 1/5

Here we are at 2 the 2 year mark and I was wondering what was the highest level PC you have in PFS2 play?

I have a level 9 (with a L6 being second)

Follow-on question - When do you think we will get enough Level 11+ scenarios to level past 9/10? (given we are starting season 3 and many character concepts take until this level to start the real fleshing out)

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While I've played and GMd a lot, I've tried to have a very wide array of characters rather than pushing one as high as I can.

Three level 7s (Draconic Barbarian w/ Champion Dedication, Fighter w/ Wizard Dedication, and Monk)

Four level 5/6s (Storm/Wild Druid, Redeemer Champion/Knight Reclaimant, Sorceror w/ Champion Dedication, GM Blob)

Four level 3/4 (Oracle, Alchemist, Eldrtich Trickster, Cleric w/ Druid Dedication)

Four Level 2s (Ranger, Hobgolbin GM Blob, Leshy Swashbuckler, GM Blob)

I think if I have piled all my GM AP credit on one I could have easily had a level 15ish, but what would be the point.

I don't expect season 3 to pass seasson two's level cap -- we need 4 more 7-10s to support the first 9-12. And I doubt we'll see those 4 + a 9-12 in the season. I would expect to see a 9-12 in season 4.

Grand Lodge 4/5 5/55/5 ***

I could have more, but I generally do not take GM credit. I prefer to actually play my characters.

I will have a level nine after this weekend (PaizoConEU) followed by a level seven, a six, and a handful of 1-3's.

I also wouldn't expect to see a 9-12 until the end of season three. It will probably be the conclusion of the seasonal arc similar to how they introduced the 7-10s, though in the meantime, there are APs that can fill that level need.

Sczarni 5/5 5/55/5 ***

9th Level Champion/Cleric (playing Slow Track for Subtier 9-10)
9th Level Fighter/Sorcerer/Bard (mostly GM Credit)
8th Level Rogue (retired after Hirelings were restricted to just 1)
7th Level Magus (playing Slow Track for Subtier 7-8)
5th Level Sorcerer/Champion (playing Slow Track for Subtier 5-6)
3rd Level Ranger
3rd Level Alchemist
3rd Level Bard/Swashbuckler
1st Level Investigator (playing Slow Track for Bounties)
1st Level Wizard/Witch that I'm looking forward to playing
And 5 other 1st level characters with at least 4xp that I use to experiment with.

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My highest is a level 10.2 cleric. Pretty much the highest one CAN be while playing PFS material :-). Admittedly, he took an AP credit to get to level 10.

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525 total XP

Lvl 7,7,7,6,5,4,3,3,3,2,2,2,1,1

Have credit from the the Adventures either playing or GMing, no AP credits.

The Exchange 1/5

So people can get one 9+ (2 if you are a full time GM). Most players in PFS2 would have maybe 2 L7s and change and that is it. We also know that this dynamic will probably not change until the END of Season 3 maybe. Interesting and unfortunately bears out my experiences (PFS1 had L10+ in season 0,1,2 already). <edit> Only unfortunate in that PF2 extends out the levels when anything other than a bog standard characters develops. <edit> Thank you

Shadow Lodge 3/5

Does 0 count? lol 2E+Pandemic killed our Lodge. I do dream of PFS1 though.

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Felix Gaunt wrote:
Does 0 count? lol 2E+Pandemic killed our Lodge. I do dream of PFS1 though.

Brings up an interesting point.

Do Lodges that only want to run PFS1 and PACG lose Lodge status?

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Robert Hetherington wrote:

525 total XP

Lvl 7,7,7,6,5,4,3,3,3,2,2,2,1,1

Have credit from the the Adventures either playing or GMing, no AP credits.

Impressive, I had to check my total, just to compare. I'm at 375 XP.

8,7,6,4,4,3,2,2,2,1

I'd have had a denser spread except for the number of repeatable GM credits and the fact that Bounties keep bumping my 1s out of tier. The nice thing about a spread is I have choices of what to play within each scenario available.

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Wei Ji the Learner wrote:
Felix Gaunt wrote:
Does 0 count? lol 2E+Pandemic killed our Lodge. I do dream of PFS1 though.

Brings up an interesting point.

Do Lodges that only want to run PFS1 and PACG lose Lodge status?

No, why would they?

I mean, you're in a bit of a dead end street for content, but you can schedule it just fine, as long as you have people who want to play it.

I would encourage trying to (1) get people to try SFS and PFS2 and (2) try to make sure they enjoy it, since I see more long-term prospects in that direction. But it's not required or anything.

2/5

I've only been playing PFS2 for a little over 2 years, and not regularly until after the pandemic drove all our OP games online, so I have very few 2E characters so far.

My -2001 (goblin redeemer champion) is level 7, and will reach 8 after his next scenario (in a month or so). My -2002 (human hag sorcerer) recently hit 3rd, and my -2003 (elf investigator) will debut at GenCon Online next month and should be 2nd afterward.

I fully admit to not being any kind of system expert yet, so I haven't seen any of those character concepts Hsui refers to that take 11+ levels to flesh out. That seems like a long time to wait for the good stuff to come online! My champion's action economy improved dramatically when his wolf grew big enough to ride at 6th (which seemed to take forever at times), but he's been fairly effective and fun to play ever since 1st level.

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This one, at level 9.

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Tim Emrick wrote:

...

I fully admit to not being any kind of system expert yet, so I haven't seen any of those character concepts Hsui refers to that take 11+ levels to flesh out. That seems like a long time to wait for the good stuff to come online! My champion's action economy improved dramatically when his wolf grew big enough to ride at 6th (which seemed to take forever at times), but he's been fairly effective and fun to play ever since 1st level.

It comes down a lot to how you define a character -- if someone is defining their character as a shadowdancer for instance, its an archetype that you can't take until level 8, and maybe you need the level 10 Shadow Magic feat to feel like you've got something unique/interesting. Personally I'd try to redefine the character concept so that Shadow Dancer is the logical/thematic evolution of the character, but not the _defining_ feature, in order to avoid that 'starts at level 10' feeling. Sometimes I'm able to redefine it, sometimes I'm not. I tend to avoid the ones I can't make work, at least for society characters and save them for odd home game/one-shot opportunities.

I know some people whose vision of the character requires two archtypes to implement, so again you're typically 'waiting' until level 8 to start the character as you envision it.

However I do feel that level 6 tends to be a very exciting spot for most characters -- the level 5 boost and the level 6 feats tend to carry a lot of weight. Whether the boost is showing up a hard trade-off you made during character creation, or the feat is really grabbing something useful (lots of the martial reactions are around there), lots of 'special' things from archetypes, etc.

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Eric Nielsen wrote:


However I do feel that level 6 tends to be a very exciting spot for most characters -- the level 5 boost and the level 6 feats tend to carry a lot of weight.

Depends a lot on the character. Level 8 can also be huge. Opportune backstab, agile animal companion, new and more powerful domain spells, etc.

And some classes (swashbuckler) have interesting choices at just about every even level.

One thing I dislike about some classes is how boring so many of their in class feats are. Usually spellcasters. Even levels should always be exciting :-)

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