Rate my Build: Infiltrator Tiefling Sorcerer


Advice


Yo, all. How you all doing today? I'm coming to you all live to show you all a build I intend to make for the wonderful Strange Aeons AP. If you could give me a once-over and tell me what you think, I would be very much grateful. Game is 20-point buy:

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Infernal/Rakshasa crossblooded Tiefling Sorcerer 15 (Beast-spawn flavoured as succubus-spawn)

Starting Stats:

Str-7
Dex-12
Con-12
Int-12
Wis-11
Cha-20

Alternate Racial Traits:

Pass for Human
Variant Tiefling Ability-Diplomacy+2

Traits:

Calistrian Courtesan-Sense Motive
Indomitable Faith
Sensitive Mind-Perception
Hedonistic (Drawback)

Favoured Class Bonuses

Skill-3
Human Sorcerer 12 (Pass for Human)

Feats:

Iron Will
Improved Initiative
Cunning
Deceitful
Toughness
Silent Spell
Still Spell
Spell Penetration
Spell Focus-Enchantment
Quicken Spell

Bloodline Powers:

Silver Tongue
Mind Reader
Hide Aura
Alter Self

Spells:

1st: Charm Person, Disguise Self, Silent Image, Mage Armour, Protection from Evil, Memory Lapse, Sleep->Grease
2nd: Invisibility, Seducer's Eyes, Glitterdust, Mirror Image, Alter Self, Scorching Ray, Hideous Laughter
3rd: Suggestion, Gullibility, Fly, Haste, Dispel Magic, Tiny Hut
4th: Charm Monster, Confusion, Enervation, Black Tentacles, Fear, Dimension Door
5th: Dominate Person, Mass Charm Person, Overland Flight, Hold Monster, Feeblemind, Wall of Force
6th: Mass Suggestion, Summon Monster VI, Greater Dispel Magic, Chain Lightning, Flesh to Stone
7th: Greater Teleport, Waves of Ecstacsy

So, what do you think? :)

Edit: I have permission from my table to play this type of thematic character. The table is ok with a bit of sauciness.


Silent spell and still spell, but no actual ability to conceal your spellcasting like cunning caster?

Cha hard-maxed, but you're getting iron will rather than steadfast personality, and improved initiative rather than that feat which adds Cha to initiative?

Otherwise yes looks thematic and probably fun to play.


avr wrote:

Silent spell and still spell, but no actual ability to conceal your spellcasting like cunning caster?

Cha hard-maxed, but you're getting iron will rather than steadfast personality, and improved initiative rather than that feat which adds Cha to initiative?

Otherwise yes looks thematic and probably fun to play.

What would you replace for Cunning Caster? And I am afraid that doing the narrower bonus of Steadfast Personality might get me whacked by the Will saves that AREN'T mind affecting, but what are your thoughts?


On Noble Scion, though... good point


I'd probably drop still spell for cunning caster if I couldn't manage without toughness or cunning, on the basis that some chance of hiding spellcasting is better than none. You don't otherwise have much of a use for still spell; the way it lengthens casting times on a sorcerer makes it impossible to use in a grapple.

+5 or more to mind-affecting will saves is better than +2 to all will saves. The +2 doesn't provide immunity, and it's not like it matters how much you fail a save by like in PF2.


If you're sure. Thank you for the insight. :)


Wait . . . original post says 20 point buy, but then assuming that Charisma 20 benefited from 3 ability score boosts in getting to level 15, that gives Charisma 17 initially, and when I apply Rakshasa-Spawn's ability score adjustments, I get 10 point buy out of the ability scores you listed. Even pulled up the same result on the Pittsburgh Pathfinder Society Pathfinder Point Buy Calculator to make sure I hadn't made a mistake. You have 10 more points to play with. I would recommend spending 5 points un-dumping Strength to 11 so that you can actually perform a bit of physical activity if you need to (like if you need to hide something and don't dare to use Muleback Cords or a spell because the magic would be detected, or if some Humanoid of average Strength finds you out and tries to grapple you) and 5 more points pumping Dexterity to 16, which will help with Escape Artist, Sleight of Hand, and Stealth (and Acrobatics, but you won't have the skill points for that), as well as Initiative.


UnArcaneElection wrote:

Wait . . . original post says 20 point buy, but then assuming that Charisma 20 benefited from 3 ability score boosts in getting to level 15, that gives Charisma 17 initially, and when I apply Rakshasa-Spawn's ability score adjustments, I get 10 point buy out of the ability scores you listed. Even pulled up the same result on the Pittsburgh Pathfinder Society Pathfinder Point Buy Calculator to make sure I hadn't made a mistake. You have 10 more points to play with. I would recommend spending 5 points un-dumping Strength to 11 so that you can actually perform a bit of physical activity if you need to (like if you need to hide something and don't dare to use Muleback Cords or a spell because the magic would be detected, or if some Humanoid of average Strength finds you out and tries to grapple you) and 5 more points pumping Dexterity to 16, which will help with Escape Artist, Sleight of Hand, and Stealth (and Acrobatics, but you won't have the skill points for that), as well as Initiative.

Those are my starting stats without boosts. Since what I need to boost sometimes depends on how the game goes, I figured I would stick without leveling boosts for clarity.


^That's really confusing, but then the calculation does come out right for 20 point buy. Still, since you will have had 3 ability score increases by level 12 (and you're at 15), you might as well make use of them. It makes a BIG difference -- starting Charisma at 17 and using your boosts there as opposed to starting it at 20 and boosting other things is almost equivalent to going from a 10 point buy to a 20 point buy (actually more like 13 or 14 point buy to 20 point buy, but still . . .).

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