| Fuzzman91 |
So me and my friends are doing a crafting campaign. The on is going Summoner focusing golems, the other is doing a Arcanist focusing wonderous gear. I was thinking of going Metamorph Alchemist to abuse the size growth mechanic, since the one wants to outfit us with crazy weapons, to be a sort of living gundum/titan. Was planning on going Half-Orc to take advantage of racial weapons too. Only issue for me is that Metamorph gives up the regular bomb stuff of Alchemist. I know I can build into bomb making seperatly from Alchemist but you don't get the same bonuses. If there are any mad geniuses out there that know a better way or have any advice for this novice, it would be appreciated greatly!
| Fuzzman91 |
It's not just bombs it loses, it's the alchemist extracts (=spellcasting) as well. I'm not sure what you'd do in a 'crafting campaign'.
Wow, I totally missed the extract part. As for "crafting" its just a campaign were the majority of the party is making stuff just becausr we've never done so before.
| avr |
Anyway, a couple of ideas which might be able to stand in the same campaign as a summoner. Bloodragers can get huge with the right bloodline (& shifting into large size is a free action), and can deal a lot of damage. It's much more temporary of course. Goliath druids can wild shape into giants for hours at a time. The living monolith prestige class is another way for a goon-type to get big.
If you still prefer the metamorph alchemist, you do still get discoveries. Spontaneous healing and healing touch help with being big and tough, elemental mutagen and bone-spike mutagen boost the mutagen, psychokinetic tincture and anointings may be useful generally.