One More Needed to Battle the Savage Tide! [3.5]


Recruitment


Our intrepid adventuring party is looking to add one more member to its ranks. Having just finished plumbing the depths of a hidden Sea Prince shrine to Dagon, demonic Prince of the Abyss, the party is just finishing up around town before a planned return Kraken Cove to investigate the origins of the Savage Tide before setting sail for the mysterious Isle of Dread.

The current party consists of:
Shane, male half-elf Swashbuckler 4/Rogue 1
Walton, male half-orc Mystic Warrior 4/Ranger 1
Reyth, female human Sorcerer 5
Detroit, male sea dwarf Fighter 5
Corwyn, male human Cleric 5

System: Savage Tide was written as Core 3.5 adventure and that’s how we are running it. Other 3.5 source books with permission (usually OK). Pathfinder 1 feats, spells, items, and domains by permission (but usually just fine). I am open to alternate class features so long as it remains balanced.

Power Level/Style: Moderate power level and magic. I am not looking for optimizers, and the Big 6 are not at all necessary to keep up. Durable magic items are rarer than in a typical AP; one-shot or limited use items are more typical. Magic shops are quite rare and have limited selection.

Player Submission and Selection: Only a backgrounds is required at this time. No crunch is necessary except to the point that it informs something about your character. The more interesting and entertaining your character is, the better your chances of being selected. Flawed characters are totally acceptable; you do not have to min-max out combat skills or optimize your feat chain in order to contribute in play.

Where?: Note that we are using IOgroups here savagetide@groups.io | Home for posting rather than here. It is more stable and allows for easier links to maps, character sheets, embedded treasure tables and the like. Dice rolling is actually being done here on Paizo, however.

Again, no crunch is necessary at this time, but here’s how it will be done:

Character Creation
Stats: 24 point buy using Pathfinder point buy rules here http://www.myth-weavers.com/pointbuy.html. No stat can exceed 18 after racial adjustments, if any.
Fun Totally Optional Rule: After you have arrayed your points and posted them here, you may declare that to be your final stats, or optionally choose to do the following:
-- Roll 1d4 and add that to a single stat of your choice. You cannot divide up the points, and the resulting stat cannot exceed 19. If you adjust a stat to 19 and still have additional bonus points they can be added to your hit points.
-- You must also roll 1d2 and deduct the result from one random stat. Roll d6 to determine which stat: 1=STR, 2=DEX, 3=CON, 4=INT, 5 = WIS, 6=CHA

Hit Points: Maximum +1 at 1st level; roll dice thereafter, treating any result of 1 as a 2.
Wealth: TBD.
Traits: Two traits, no drawbacks.

I’ll take applications for one week or until an awesome character is submitted, whichever comes first.

Questions? Let me know.
--DM Merc


Do you allow 3.5 prestige classes? If so i have a cleric/rogue going for Shadowbane Stalker whose DM has vanished and is looking for further adventures. I’d love to port him over here.


Yes, I definitely allow PrCs. That particular one would mesh well with The Church of the Whirling Fury affiliation: Church of the Whirling Fury
as well as being from the Shadowshore District of Sasserine: Players Guide


Sweet. Is there a guide to the domains open to this church?


Hmmm, after a bit of research, it doesn't seem as if there is. The patron isn't a goddess:

"Worshipers
Gwynharwyf doesn't claim to be a goddess, for to do so would mean falling prey to the sin of pride. However, she sponsors many champions, mortal barbarians who seek to emulate their patron's mix of reservation and rage. They are guerrilla warriors against tyranny, delvers who seek out monsters beneath the Oerth, and relentless hunters of demons and devils."

So I'd consider any domains that align with the above description.


Shadowbane Stalkers must be Lawful Good--while I agree that the Church of the Whirling Fury otherwise fits the flavor I'm going for, would that be an obstacle?

My interpretation of that alignment for this character is that he's sworn a personal oath to oppose tyranny (having started out as a thief turned scholar), and it's more about self-discipline than general outlook.


I don't see alignment as a problem here, I think the flavor still fits really well.


Thanks. I’ll get the crunch and adjust the background accordingly tonight/tomorrow.

How Greyhawk-y is this campaign, vs a generic setting, and need I pick a specific god to follow?


More generic, I would say, but I am not that well versed on Greyhawk TBH. The default Grayhawk gods are represented in the starting location, the city of Sasserine, but others are allowed. The current cleric in the group, for instance, worships a god from my home pantheon.

You don't need to worship a specific god unless you wish to. We can just align your domains to The Church of the Whirling Fury. Obviously the Good domain would be available, but pick 2 to 3 others to choose from that you think would be fit.


Here is a background for my submission. Please let me know any required edits. References to real places in Greyhawk are just there for flavor--the key elements are his father's consorting with demons and use of them for broad-based murder, and his quest culminating in demon-assisted parricide.

Æziar

Renhold, Duke of Borneven in Nyrond, was not only a wizard of some puissance, but in his youth a philanderer of more than some notoriety. He sired more than his share of bastards across the shores of the Azure Sea and beyond. But when his older brother fell in the civil wars after King Archbold’s stroke, Renhold became the heir and had to marry respectably. His method for doing so was called and bound demons, with which he scoured the Flanaess of all his illegitimate offspring he could find, along with their mothers.

These included 10-year-old Æziar and his mother, living in poverty in the Shadowshore district of Sasserine. When the demons came, they did not just kill his mother, they burned down the entire block. Æziar only escaped by blind flight into the dark, not knowing who had sent the demons. Thence he lived by his wits on the streets as a thief, until he was taken in by kindly members of the Church of the Whirling Fury.

At eighteen, a fellow church member who had traveled to Nyrond inadvertently provided evidence linking the demon attack to others across the region. Æziar began tracking down those responsible, working with various Good organizations including the Order of Illumination, which he joined over the course of his adventures. Over the years he eventually worked his way up to Renhold himself. He did not, however, realize Renhold’s motivation until he confronted him.

Despite the shock at realizing his own father had tried to have him killed, Æziar had the advantage that Renhold neither realized who he was nor showed the slightest bit of remorse. Renhold was still the stronger, but had only one trick--Æziar managed to release the demon his father called to fight him before it could be bound, and it devoured Renhold himself. Before it departed, it warned Æziar that, although it would not take his life that day in honor of the tastier soul he had given it, he had been marked and his day would someday come.

His father’s son perhaps could have slain his half-siblings and pressed his claim to the duchy, but Æziar is made of better stuff. Instead, he returned to Sasserine, determined to extend his quest beyond personal vengeance to oppose all who would consort with demons and use magic and the cloak of temporal power to oppress and harm. He sympathizes with the Whirling Fury and still considers himself a member, but feels himself bound by the oaths he swore to the Order of Illumination. Despite their differing attitudes toward structure and discipline, they share a staunch opposition toward the actual living threat of demonic interference in the Material Plane. Æziar is confident he can bridge them and maintain all his loyalties, at least as long as his current quest lasts. He also remembers the words of the demon who slew his father, and knows that it is not for him to quit this task--even if he lays it down, the forces of the Abyss will see to it that he does not remain at peace.

Grand Lodge

dude....you used the holy symbol for Garagos for the Whirling Fury? Nice...

thinking of submitting a character...possibly rogue...


@grimdog -- Wish I could take credit for that, but that is someone else's work. The actual symbol used in the AP is described as "a vortex of wind behind a pair of crossed scimitars". :)

Grand Lodge

just to clarify...3,5 build rules using Pathfinder stat points?


Yes, that is correct.

Grand Lodge

okey dokey...will work on a rogue build tonight...and all 3.5 races available? might do a whisper gnome rogue...stealthy little buggers...


@grim -- Yes, all races available. However, one of the original players that was in that inevitable group the flames out early in most games played a whisper gnome rogue...so maybe different race?

Grand Lodge

sure...no prob...they do make great rogues...


I will be mostly out-of-pocket from Thursday through Sunday, so apologies in advance if I take a while to get back on any further questions from anyone.

DEADLINE for submissions is Sunday, August 1st, with final selection being made early next week.

Thanks,
Merc


Do you want crunch by then or just the background?


Mercurion:
I am submitting Ceilidh. She was originally built in 3.5 with the ultimate magus prestige class in mind, but most PF1 DMs won't take that so I never get to play her.

At 5th level she would likely be a Sor 1/Wiz 4, getting ready to take her first prestige level, or having just taken it.

She was actually specifically written for this campaign, but set in Eberron. She has a twin sister who is the "corrupted" side of magic, an aberrant sorcerer, psion shaper mind mage. They do not get along and view magic and their "curse" very differently.

Ceilidh is a hard woman to love. She's brilliant and believes she is on a mission to civilize the world, one person at a time. She believes that society is doomed because of the way people treat each other, and the way the species treat each other. She believes that there is a problem with the rich crushing the poor, even though she doesn't believe that there is something inherently wrong with being rich.

She distrusts magic, feeling it is only abused, and dislikes religion, feeling it is a big con. The conundrum of her life lies in the fact that she seems to seep magic from every pore. She would prefer to just read a book, cook an extravagant meal, enjoy an expensive scotch and cigar, and live out her life in a warm place overlooking the sea.

Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation. She believes in the best of mankind, but also believes that most people are idiots; sheep, with no willpower, to make an informed choice for themselves, bent on treating each other poorly simply for a lack of understanding, or because they want a cookie.

She was born to the north of [Metrol in Cyre], in the small village of Little Mingin, a dirty fishing village on the [Arcadian Ocean]. Her family sent her away to school in [West Crown] because "weird things always happened around her", the final straw is when she gave the mayor's daughter's a purple beard.

At fifteen her tattoo appeared, growing steadily down her back. She was afraid it was a disease or infection of some sort. Her fears, it seems to her, were confirmed. She is infected with magical energy. It took the form of a slowly growing upside-down tree, made of thousands of tiny arcane symbols, one by one appearing on her skin, bleeding down her back, slowly over the years. Every time something strange happened around her, the tattoo grew a little more.

At the age of 21, she awoke in an inn she was staying at in the city of [ADD] in [ADD] while working as a freelance researcher for [Venture-Captain Obo]...or what remained of the inn. Her bed alone stood unharmed, on an untouched rise in a crater where the 'Three Barmaids' once stood. She believes she destroyed it with her magic. That was when her Mark changed from a tiny shoot to a tiny sapling on her back.

She wants nothing more than to control this magic, so it can't hurt anyone else. She can't let this thing inside her destroy everything around her.

Unbeknownst to her, her family's home was destroyed in the same fashion, at that same moment, back in Little Mingin.

Fleeing, she jumped a ship heading up the [Uta river], up over the pass, and down into the [Sodden Lands]. Over the next year, driven by fear of hurting anyone, she made her way to [The Shackles], where the amount of alcohol they served seemed to match her thirst well. Fleeing a misunderstanding and a debt, she boarded a ship bound for [Absalom].

She is a human, and rumor had it her grandmother was a tiefling, being from [ADD], but she honestly considers herself human (no matter what those kids said). She cannot stand racism, and will quickly lose her cool if she sees it in practice.

She is not a hero and has done nothing she considers special.

Her driving goal is acceptance. Ceilidh wants to figure out why her tree tattoo began to develop... and what it means.

Aside from that, she is really wanting to learn how to cook rice the way they did in [Manaket]. It was like little pillows of air. That, and the perfect scotch. She hears rumors that there is a scotch from the [Worldwound] that has stopped the battle there, simply so demons and Paladins could share it.

Ceilidh is very against inequality. She has been an outcast, and homeless, for good portions of her life, so she feels for the underdog, the marginalized. But she feels she's been "accused" of attacks against people and places, with her magic. She worries she's a bit of an unintended terrorist. So she has latched onto a few incidences she's read about that involved real terrorists...elves. Because of her frustration over her own situation, she tends to read the worst in elves and comes across as mildly racist.

She's brilliant, but a bit of an alcoholic. She can't sleep without a drink. She loves a good cigar but will complain about someone tracking in dirt, or not washing their face. Calculating and thoughtful in her planning, she often doesn't think about what she is going to say before she says it in conversation.

"I don't need a reason to help people."


@ Belac -- just back ground by then, thank you.


Thanks.

For purposes of thinking about crunch, if I understand correctly, we are using all 3.5 rules except:

PF-rules 24 point buy
2 PF traits
potential PF alternate race traits

So, for example, my cleric levels will not come with channeling, my domain powers will be the 3.5 versions not the PF versions, my rogue levels will not grant rogue powers, etc. and any alternate race traits I consider should not reference PF-specific rules.


Belac, that is correct. 3.5 rules for clerics.


Thanks all for your interest and patience while I was offline. Submissions are officially closed. I have a number of strong submissions from several boards and will be going over these with my current players.

Should have final decision before the end of the week.

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