Wild Morph and Wild shape


Rules Discussion


Hello,
Is it possible to cast wild morph and then wild shape ?

Does the effect of wild morph still in a creature gained from wild shape ?

Thanks for your future answer.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The rules for the Morph trait explicitly address this. Note the second to last sentence. In my experience this means most GMs will not allow your morph effect to persist, and so it will need to be recast.

Morph Trait, Core Rulebook pg. 634 wrote:

Effects that slightly alter a creature’s form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait).

Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can’t.


While not to do with your question directly. If you, like one of my players did, wonder why you would ever wildmorph; it is because you can cast while in that form and it is still usually a damage / utility boost (esp if you would normally fly anyway).

Outside of that it is usually inferior to wildform.


Not to mention Wild Morph is one action vs Wild Shape's 2, so it does have some action economy.

Also the claws have the finesse trait that most of the wild shapes don't, which can be useful if you snagged wild morph through multiclass (I'm thinking of a Rogue eldritch Trickster here)


On a Strength Wild Druid, Wild Morph is a good alternative to Wild Shape.

Not only are you still able to cast, you also at high lvl don't have that many shapes at medium size.

Horizon Hunters

Fighter with Wild Morph can deal some serious damage, especially if they can get the bite attack at level 12. At level 13 that's an unarmed strike at legendary proficiency that does 2d4 persistent poison damage, followed up by an agile unarmed strike that does 2d4 persistent bleed damage.


Cordell Kintner wrote:
Fighter with Wild Morph can deal some serious damage, especially if they can get the bite attack at level 12. At level 13 that's an unarmed strike at legendary proficiency that does 2d4 persistent poison damage, followed up by an agile unarmed strike that does 2d4 persistent bleed damage.

RAW you choose claws or jaws, and since they are separate options but a padt of the same effect the heightening benefits don't apply.

Also they are d6s rather than d4s. (I keep getting caught out accidentally rolling d4s whenever I have a creature use a sling lol)

Horizon Hunters

Ok I see what you're saying, but you didn't really say it well.

The first bullet point on the list is "If you have Animal Form you can grown claws. If you have Insect Form you can get Jaws instead", so you're saying since they're part of the same bullet you can only pick claws or jaws. But you should be able to pick the same option twice. All the heightened ability says is "You can choose up to two of the effects from the list.", it doesn't say they have to be different effects.

Also it's not really broken having both, and if you can't get both anyone multiclassing into it wouldn't even be able to pick a second option until level 16 when they can pick up Soaring Shape.

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