First time green-thumb: Advice needed


Advice

Liberty's Edge

I've not built a Leshy to actually play in PF2 and the same goes with a Druid so both of these concepts are new to me and in fact, I've only ever seen two other Druids in actual play at this point so I wanted to survey for some feedback on a build I'm cooking up for a replacement Character.

We're already playing and use the Free Archetype and if for whatever reason my Rogue doesn't make it I want a backup ready that is something I haven't played before.

Leshy Druid:
Nut
Leshy druid 2
Uncommon, CG, Small, Leshy, Plant
Heritage root leshy
Background root worker
Perception +8; low-light vision
Languages Common, Druidic, Sylvan
Skills Diplomacy +4, Herbalism Lore +4, Loremaster Lore +4, Medicine +8, Nature +8, Occultism +4, Survival +8
Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 10 (+0)
Other Items hide armor, wooden shield, staff, verdant club, backpack, chalk (10), crowbar, familiar satchel, flint and steel, formulated sunlight (1 week), handheld musical instrument, holly and mistletoe, minor healing potions (4), rope (50 ft), waterskin, money
AC 19 (21 with shield raised); Fort +5; Ref +6; Will +10; +2 vs. effects that would move you or knock you prone (including Shove and Trip)

HP 28
--------------------
Speed 25 feet
Melee [1] staff +6 (two-hand (1d8)), Damage 1d4+2 B
Melee [1] verdant club +6 (thrown 10 ft.), Damage 1d6+2 B
Primal Druid Spells DC 18, attack +8; 1st gust of wind, noxious vapors, shillelagh Cantrips (1st) detect magic, electric arc, produce flame, stabilize, tanglefoot
Focus Spells 1st Goodberry

Ancestry Feats Harmlessly Cute
Class Feats Leshy Familiar, Verdant Weapon
General Feats Shield Block
Skill Feats No Cause For Alarm, Root Magic, Shameless Request

I took Loremaster as the free archetype because I really don't know what ELSE to do with it, I thought about taking Beastmaster and getting permission for Arboreal Sapling so have a whole army of plantlings at my command but am very iffy on how cheesy it would be, not to mention a free Recall Knowledge against literally every creature/subject is handy with the group comp as we don't have a Bard.

Any feedback from experienced Druids on the potential viability of what I'm going for would be appreciated.

Silver Crusade

3 people marked this as a favorite.

As a class, druids are incredibly flexible. But as an individual character, not so much.

Looking at that character, its not clear to me what you're expecting to actually DO as a character. If you're a healer (which since you're a Leaf druid seems likely) then
1) You kinda need a healer's kit
2) Why haven't you memorized at least 1 heal spell?
3) you should SERIOUSLY consider the medic archetype, especially if its free.

But you seem to be a little bit all over the place. Shillelagh as a spell but Str of only 14. No decent melee weapon for when shillelagh isn't up. Harmlessly cute but no Charisma. Why have you chosen verdant weapon? Why root magic and Occultism?

I think you need to have a clear idea of the goal(s) that your character wishes to accomplish and build to those goals.

If you're going to go into melee, grab a better weapon somehow (that may be your level 3 general feat) and have a STR of 16. If you want to blast, Storm Order is the way to go (either alone or via order explorer). Etc.

Druids can do 1 or 2 things very well but they pretty much have to focus on those 1 or 2 things.

And a Leshy Loremaster is definitely a stretch. Oh, you could build a Leshy wizard if you really wanted to (presumably for RP reasons) but you've got a Loremaster with an Int of 10. That just isn't going to be very useful.


I've played a(n animal) druid before, but honestly, leaf druid seems like the weakest order. IMO the things they get relative to the other orders make them difficult to play.

Druids are a wis-centric class, and since wisdom is one of the three survival stats (dex con wis), your ability boosts allow you to boost one other non-survival stat. This fourth boost determines your character's sub-focus, usually about skills. Leaf order has some synergy with charisma skills, so cha get a few additional benefits here.

In a vacuum, I'd take herbalist archetype and build towards to leshy familiar secrets to have the familiar feed elixirs of life with 15ft reach. I wouldn't go int because it's costly going for int with a -int race.

In practice, I'd look at the other party members and choose whatever build fits the most unfilled roles. This might be int if nobody else is going int. If it was int, I'd take variant flaw into -str -cha.

Liberty's Edge

1 person marked this as a favorite.

Revision:
Nut
Leshy druid 2
Uncommon, CG, Small, Leshy, Plant
Heritage root leshy
Background root worker
Perception +8; low-light vision
Languages Common, Druidic, Sylvan
Skills Diplomacy +7, Herbalism Lore +3, Medicine +8, Nature +10, Occultism +3
Str 10 (+0), Dex 14 (+2), Con 10 (+0), Int 8 (-1), Wis 18 (+4), Cha 16 (+3)
Other Items hide armor, wooden shield, club, backpack, batches of infused reagent, chalks (10), crowbar, flint and steel, formulated sunlight (1 week)[LOCG], healer's tools, holly and mistletoe, minor healing potions (4), rope (50 ft), waterskin, familiar, money
--------------------
AC 19 (21 with shield raised); Fort +4; Ref +6; Will +10; +1 vs. poison., +2 vs. effects that would move you or knock you prone (including Shove and Trip)

HP 26; Resistances poison 1
--------------------
Speed 20 feet
Melee [1] club +4 (thrown 10 ft.), Damage 1d6 B
Primal Druid Spells DC 18, attack +8; 1st chilling spray, heal, noxious vapors Cantrips (1st) detect magic, electric arc, produce flame, stabilize, tanglefoot
Focus Spells 1st Goodberry
Ancestry Feats Harmlessly Cute
Class Feats Leshy Familiar, Poison Resistance
General Feats Shield Block
Skill Feats Alchemical Crafting, Natural Medicine, Root Magic, Shameless Request

Thank you a bunch for the feedback, I've only actually played AT a game with a real druid twice so I'm very much out of my comfort zone for actual experience. I ditched the wishy-washy Str investment and Verdant Seed to lean into Harmlessly Cute and social skills more heavily and also took the Herbalist Dedication instead of Loremaster.

No idea if Nut will see actual play any time soon but after your suggestions it does feel a bit more solid.

Silver Crusade

1 person marked this as a favorite.

That looks much better to me. Far more focused.

I would suggest dropping occultism and taking intimidate (with intimidating glare at some point). Intimidation is just too useful for a high charisma character to not have (and personally I find a Leahy trying to be scary hilarious :-))

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / First time green-thumb: Advice needed All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice