Quickchange Cloak and Armor?


Rules Questions


For the purpose of a Quickchange Cloak, is armor considered part of a mundane disguise? Like if one of the owner's disguises is a simple unarmored pigfarmer and another disguise is a knight in fullplate, can both those disguises be stored in the cloak, allowing the owner to effectively equip or remove full plate armor as a standard action?


Note: Quickchange Cloak is from Ultimate Equipment, pg. 267

Sovereign Court

Quickchange Cloak

I see nothing in disguise skill that allows you to change the appearance of objects on your person. IE clothes, armor, weapons, etc.

In fact, Disguise Self explicitly calls out that it changes the appearance of your items. A Disguise Kit doesn't even have small pieces of clothing (scarves, hats, etc) in it to aid in disguise.

So, no. I would not allow it to allow you to don armor faster. If you were looking for a quick way to don armor, Serren's Swift Girding is probably the most convenient. Looking at it, I think it is actually potion-able since the target is listed as a creature, and the suits are armor are mentioned, but not as targets.
Glamered armor enchant also exists, is 2700 gp, and it just changes the look to something else (not quick donning). Or spend a bit more than the cloak and go with the ubiquitous Hat of Disguise for 1800 gp.


I have to admit, while I was expecting arguments either way about the armor, I was not expecting the assertion that ordinary clothes and accessories are not part of the mundane disguise skill

Liberty's Edge

Firebug wrote:

If you were looking for a quick way to don armor, Serren's Swift Girding is probably the most convenient. Looking at it, I think it is actually potion-able since the target is listed as a creature, and the suits are armor are mentioned, but not as targets.

I think it can be made into a potion, but will have the same problem as the potion of Haste. It will affect only the creature drinking it, no other targets, regardless of the CL of the potion.

As the one donning the armor would be the person drinking the potion, increasing the range is useless, too. So there is no reason to make one at a CL higher than 1.


At the risk of wandering too far from the original topic, I'd argue that items like the reversible cloak and tear away clothing imply that clothes are, in fact, part of a mundane disguise.

https://www.d20pfsrd.com/equipmenT/goods-and-services/containers-bags-boxes -more/#TOC-Cloak-Reversible
https://www.d20pfsrd.com/equipmenT/goods-and-services/containers-bags-boxes -more/#TOC-Tear-Away-Clothing

Liberty's Edge

Michael Haneline wrote:

At the risk of wandering too far from the original topic, I'd argue that items like the reversible cloak and tear away clothing imply that clothes are, in fact, part of a mundane disguise.

https://www.d20pfsrd.com/equipmenT/goods-and-services/containers-bags-boxes -more/#TOC-Cloak-Reversible
https://www.d20pfsrd.com/equipmenT/goods-and-services/containers-bags-boxes -more/#TOC-Tear-Away-Clothing

Clothing can be part of a disguise, giving a modifier depending on how appropriate or inappropriate they are, but they aren't part of a disguise kit. You but and apply them separately.

It is possible to pass as the "Marquis of Carabas" even in the nude, but appropriate clothing makes it easier.


https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Armiger%27s%20Panopl y


https://dracoland.obsidianportal.com/items/ring-of-arming#:~:text=When%20yo u%20activate%20a%20ring,you%20don't%20have%20free

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