Improved Weapon Shift + Amulet of Mighty Fists


Rules Questions


Hi everyone,

I'm just wondering how to parse out the interactions between the feat Improved Weapon Shift, and the item Amulet of Mighty Fists (Linked below). I searched the internet but came up with only one other question on Reddit that didn't really get an answer.

Assuming a Wild shaped Druid with AoMF+5, and a Scythe* +1/+9 abilities, how would this work given that weapons cannot have more than a total of +10 enhancement bonus equivalence?

Would they:
A) only get one of the benefits and have to choose between the +5 Amulet and the +10* weapon?

B) just choose which weapon properties they gain between the +5 Amulet and the +9 weapon benefits until they get to a max of +10?

C) Gain the +5 and all +9 benefits circumventing the cap with the Feat as a result of specific trumping general?

For clarity, I'm fairly certain that even if both the Amulet and the Weapon have the Flaming property, you would only get the property once. And with the feat Greater Weapon Shift the +5 and +1 don't stack and you just gain the +5, as that just makes sense to me. Though I suppose I could be wrong?

If anything doesn't make sense please let me know and I'll try to clarify,

Thanks in advance everyone!

Improved Weapon Shift

Greater Weapon Shift

Amulet of Mighty Fists


There's nothing that prevents them from stacking, nor is there a global cap*. Thus, answer C is correct. Of course, enhancement bonuses don't stack, and going by this FAQ, you can't profit from the same enchantment twice on any given attack. So, if for example you have a +4 flaming SoMF, and a +1 flaming shocking weapon, with GWS, you end up with +4 flaming shocking on any natural attack.

This isn't the only instance where you can get two sets of weapon enchantments - projectile weapons with magic ammunition did that since the dawn of time Pathfinder.

*) "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including from character abilities and spells) higher than +10." CRB pg. 468, emphasis mine.


Enhancement bonuses would not stack, so you would get +5 from the amulet , but not the +1 from the weapon. AS for the weapon abilities, I think it's left to GM caveat, I personally would probably let you have them all, since by that level (and with that much monetary/feat investment) you kinda deserve it.


Derklord wrote:

There's nothing that prevents them from stacking, nor is there a global cap*. Thus, answer C is correct. Of course, enhancement bonuses don't stack, and going by this FAQ, you can't profit from the same enchantment twice on any given attack. So, if for example you have a +4 flaming SoMF, and a +1 flaming shocking weapon, with GWS, you end up with +4 flaming shocking on any natural attack.

This isn't the only instance where you can get two sets of weapon enchantments - projectile weapons with magic ammunition did that since the dawn of time Pathfinder.

*) "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including from character abilities and spells) higher than +10." CRB pg. 468, emphasis mine.

Alright thanks for the clarity! I didn't want to just make assumptions without any clear answer and I didn't think to compare the example to how bows and arrows work.

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