Wizard bonus feat for a Familiar feat


Rules Questions


Help me make sense of this statement under the entry for Familiar feats on the SRD:

Familiar feats wrote:
Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. Wizards can take a familiar feat as a bonus feat, and witches can select a familiar feat in place of a hex. If you lose your familiar and gain a new familiar that doesn’t meet the listed prerequisites for a familiar feat you possess, your new familiar doesn’t gain the benefits of that feat. A new familiar that meets the prerequisites automatically gains the benefits of that feat.

Now the emphasis there is mine. Does this mean that a wizard can auto-swap, without the need for Retraining, any Familiar feat the familiar has for any it now qualifies for in place of gaining their bonus feats at some levels, or is this sentence actually saying that the wizard gives it's familiar one of the Familiar feats it qualifies for as a bonus feat?

My understanding has always been that familiars get one feat. Period, Hard stop, unless you take certain Witch or Wizard archetypes. If this statement somehow means I can give my little buddy extra feats from my own bonus feat slots, that's food for thought.


You have misunderstood the familiar feat rules by not reading the very first sentence. Your familiar isn’t the one taking the familiar feats, nor are they the ones granted the feat when the wizard chooses one as a bonus feat. The wizard gains the feat and imparts its benefits onto their familiar if their familiar meets the prerequisites.

As for swapping without retraining... no... wizard bonus feats are not able to be changed once selected without the use of retraining. They do not work like fighter bonus feats. Each class that has a bonus feats class feature has its own rules for those feats, some can be changed every level, some only at specific levels, a few can be changed at any time, but many are unchangeable. Wizards are one such that is unchangeable.

The Exchange

You can use one of your wizard bonus feats (levels 5, 10, 15, 20) to give your familiar an additional feat.

However it can only be a feat that has the (Familiar) descriptor. There are only eight of those feats, and all but one require your familiar to have a particular familiar archetype.

No auto-swapping, sorry.


yes - the Master is the one taking the feat to improve his familiar.
It's also about covering the case where a master loses a very special familiar and gets a substitute or mismatch.

infrequent cornery case stuff:

Familiar Feat for characters with a familiar(hopefully).
Let's say a NG Wizard with Improved Familiar feat and a Faerie Dragon familiar with Sage Archetype. The Wizard picks up Sage's Guidance to enhance it.

If a familiar is dismissed, lost or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete.

Depending on the game format and the GM, he could get a Brain Mole, Cassian, Celestial Hawk, Cyphergull, Pooka, Pseudodragon, Silvanshee, etc that may not work with Sage Archtype thus the caster's feat investiture will be for naught.

At that point the character should retrain the Familiar feat and such or dismiss the familiar, say a few bad words, and try again later.

It's more applicable if the caster has a crafted familiar like a Homunculus or Soul Bound Doll and needs a familiar ASAP to fill in while he crafts a new one or casts Blood Sentinel.
In PFS you could have gotten a Faerie Dragon and then lose him permanently if killed and no NPC/cash to raise it in time...

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