Malik Gyan Daumantas
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(Natural Philosopher/Bonded Investigator)
Traits:Firebug
Totemist
3.Infusion
5.Extend Potion
9.Enhance Potion
11.Combine Extracts
13.Dilution
1.Toughness
3.Weapon Focus(Sling)
5.Ranged Study
7.Mauler's Endurance
9.Evolved Familiar
11.Deadly Aim
13.Large Target
Sling with bullets that can be filled with various alchemical brews:Primary Weapon
Alchemical Sling Bullet and Alchemist's Bullet
Before you say anything, yes i know its weird that i'm using a ranged weapon with no ranged feats for this build i basically had to make the choice of whether i wanted to focus more on the ranged aspect, or the support aspect and so i chose support. In fact the only reason i even have ranged study on there is because i feel it would be such a waste to not make use of studied combat, though if someone can convinced me it's not worth it they are more then welcome to.
| avr |
You might not need both extend and enhance potion. There's plenty of other weird tricks in alchemist discoveries.
How does it actually do support? Alchemical weapons age out of effectiveness fast. Trying to use all your extract slots as infusions will run you out of slots fast, and leave you little to do in combat.
Malik Gyan Daumantas
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You might not need both extend and enhance potion. There's plenty of other weird tricks in alchemist discoveries.
How does it actually do support? Alchemical weapons age out of effectiveness fast. Trying to use all your extract slots as infusions will run you out of slots fast, and leave you little to do in combat.
The general idea is to take advantage of the slings greater range. Alchemist sling bullets which lets you put any alchemical weapon with the splash trait in them as well as alchemist bullet which allow you to put any weapon that could be considered a splash weapon into them and use the slings range instead and uses the alchemic weapons damage over the sling bullet
Now with hybridization funnel, you can combine Artokus Fire and acid to make a fairly decent 3d6 nuke that combined with studied combat and studied strike will result in a fairly decent amount of damage and correct me if i'm wrong but unless you're constantly going up against monster hunter sized enemies, there's never a point in time where tanglefoot bags aren't useful, and at a 50 foot range too.
As for extend and enhanced if you could get rid of one which would it be? I can just swap that out for quick study instead.
| avr |
Enhance potion will often extend the duration of a potion more than extend potion, go with that.
3d6 damage for 115 gp/attack is no nuke; compare to a CL3 wand of scorching ray for 90 gp/attack which does 4d6, or a CL7 wand which costs 210 gp/charge and does 2*4d6. The tanglefoot bag is better, though as a non-splash weapon not eligible for use with alchemical sling bullets (4 pounds is a bit big for a sling bullet too. It's like putting a coke bottle into the sling cup.) In general the DC 11-15 saves of alchemical weapons with non-damage effects will fail to be useful past ~5th level at best.