Were there originally more than 2 quantium golems?


Lost Omens Campaign Setting General Discussion


I know there are only 2 now but did there used to be more? I was thinking since the existing 2 are green and red, there might have also been orange/blue and yellow/purple pairs.


really surprised no one answered this


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I'm not surprised nobody's answered it, there's almost no lore for an answer. Nothing indicates more than 2 exist, and their existence is a noteworthy, defining characteristic of a city so if more cities had them we would probably hear about it. So it looks like only 2 exist. Nothing prevents Nex from having been able to make more strictly speaking, there's just no evidence that he did.

If more did exist, I'd assume only Nex knows how to build them. They are rare enough that they are literally named because of their proximity to his capitol city. But he had a habit of putting stuff in demiplanes, so there might be more Quantium Golems in some of those that nobody knows about because nobody goes in (or maybe nobody gets out).


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This is also the sort of thing that there's unlikely to be a canon answer because the reality is going to need to fit people's campaigns. If the green one got destroyed in the events of a story, and a GM wanted to replace it with a blue one that came from some demiplane that Nex stashed it in this is easier to do if there's no canon sources saying "Nex only made n quantium golems".

The long and short of it is that master wizards don't generally keep people informed about the full extent of their capabilities and defenses. So people are left to speculate.

Paizo Employee Creative Director

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As far as we've revealed so far, only two of them were made. Part of what makes them so notworthy is this very fact.

And canon answers are by their nature not things that will directly support people's campaigns, since they can ONLY support the baseline world that we publish. How each GM takes those things and keeps or adjusts things for their own game's canon is 100% up to them, and that's one of the best parts about running a game in a published setting—the fact that you don't have to do NEARLY as much work but can still adjust things to give your players a personalized world for them to explore.

It's often tricky for us to convey to readers the difference between "Here's us as the creators of the setting telling you the truth about the setting so that you can decide what is and isn't the case for your game" and "Here is some in-world lore from a potentially unreliable narrator who might not know the whole truth and thus some of what your'e reading may be deliberitely wrong or incomplete."

For the most part, we skew toward the former, since for adventures and lore books it's the GM who's reading them and preparing the game, so it's important for us to give that GM facts rather than tease them with mysteries and half-truths and trickery. That's kind of the GM's role to set up mysteries for their players, and it's harder for the GM to do that if they feel like what we're giving them to start with is tenuous and ephemeral and feels like we don't know what we're writing.


It's just tricky when the GM wants to directly contradict something in a published book for the baseline setting. If it's in an AP or something that's clearly not player facing, a player is less likely to encounter it than if it's in a general "adventures [of this type/in this place]" book.

So if we do drill down on "What Nex did and didn't do" it'd be really better to do that in an adventure rather than a setting book, since setting books are the sorts of things that players often read to fill in "well, my character is from here, so they should know things about their birthplace, so I should know these things too." Specific details about high level wizards aren't a thing everybody knows, but like "the structure of their own government" probably is.

But you're right in that generally you should give straight answers, but the diagetic lore from an unreliable narrator is good to have too!


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Were the golems built by Quantium mechanics?


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Gisher wrote:
Were the golems built by Quantium mechanics?

It's uncertain. :P


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Perpdepog wrote:
Gisher wrote:
Were the golems built by Quantium mechanics?
It's uncertain. :P

Well played. Well played, indeed. :)


What if Nex comes back in a 2e AP (something I REALLY hope happens)? It seems likely he would make more quantium golems to aid in the fight against Geb.


Yqatuba wrote:
What if Nex comes back in a 2e AP (something I REALLY hope happens)? It seems likely he would make more quantium golems to aid in the fight against Geb.

Maybe, we'll have to wait and see. I'd expect new weapons to come out of the Fleshforges rather than take the form of Quantium Golems though. We don't know the reason Nex only built the two, but if they ever were a significant part of a campaign I'd expect us to learn it. Maybe they aren't useful offensively because they must be tied to Quantium to function, or building them requires a cost that cannot be paid again. If throwing more golems at your problems was an effective solution, I'd expect Nex to have tried that the first time around.


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Yqatuba wrote:
What if Nex comes back in a 2e AP (something I REALLY hope happens)? It seems likely he would make more quantium golems to aid in the fight against Geb.

"Geb does something" is one of those hanging plots we're going to have to get around to eventually in 2e, and it will probably involve Nex and Arazni in some form. This is one of those stories they'll tell when they're good and ready for it though, I imagine.


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PossibleCabbage wrote:
Yqatuba wrote:
What if Nex comes back in a 2e AP (something I REALLY hope happens)? It seems likely he would make more quantium golems to aid in the fight against Geb.
"Geb does something" is one of those hanging plots we're going to have to get around to eventually in 2e, and it will probably involve Nex and Arazni in some form. This is one of those stories they'll tell when they're good and ready for it though, I imagine.

Given that we’re getting a magic book, a guns book, and an undead book roughly in a row, it sure feels like they’re prepping for an Impossible Lands AP - maybe supported by a full Lost Omens book for the Meta-Region, if Mwangi and Absalom do as well as I expect.

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