John R.
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Also, on a following round, if your Hunted Prey is still up, I believe you can utilize all 3 of your actions for another Twin Takedown and 2 strikes to make up to a total of 4 attacks. With the reduced MAP and agile weapons, this might actually be a worthwhile reason to go full attack which is otherwise not wise.
| AV1611 |
Also, on a following round, if your Hunted Prey is still up, I believe you can utilize all 3 of your actions for another Twin Takedown and 2 strikes to make up to a total of 4 attacks. With the reduced MAP and agile weapons, this might actually be a worthwhile reason to go full attack which is otherwise not wise.
Yeah, I'm using a Kukri for trip and a Main-Gauche for a +1 bonus to parry in the future.
| AV1611 |
Also, on a following round, if your Hunted Prey is still up, I believe you can utilize all 3 of your actions for another Twin Takedown and 2 strikes to make up to a total of 4 attacks. With the reduced MAP and agile weapons, this might actually be a worthwhile reason to go full attack which is otherwise not wise.
Correct me if I'm wrong: Action #1 = Twin Takedown, which includes 2 strikes. Do you make a separate attack roll for the second "half" of the Twin Takedown? Is the second "half" of a Twin Takedown taken at a -2 (with agile weapon)? After using Twin Takedown, you could use actions 2 and 3 for Flurry. Flurry strike #1 is at -2 (agile). Flurry strike #2 is at -4 (again, agile)??
Once an opponent has been marked by Hunt Prey, does the Ranger have to spend an action every turn to reapply Hunt Prey, or is it "sticky" until either the target is dead or the Ranger uses Hunt Prey on a different opponent?
Does Flurry only reduce MAP to -2, -4 against Hunted Prey? It would be the normal -4, -8 against an opponent not marked by Hunt Prey?
John R.
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John R. wrote:Also, on a following round, if your Hunted Prey is still up, I believe you can utilize all 3 of your actions for another Twin Takedown and 2 strikes to make up to a total of 4 attacks. With the reduced MAP and agile weapons, this might actually be a worthwhile reason to go full attack which is otherwise not wise.Correct me if I'm wrong: Action #1 = Twin Takedown, which includes 2 strikes. Do you make a separate attack roll for the second "half" of the Twin Takedown? Is the second "half" of a Twin Takedown taken at a -2 (with agile weapon)? After using Twin Takedown, you could use actions 2 and 3 for Flurry. Flurry strike #1 is at -2 (agile). Flurry strike #2 is at -4 (again, agile)??
Once an opponent has been marked by Hunt Prey, does the Ranger have to spend an action every turn to reapply Hunt Prey, or is it "sticky" until either the target is dead or the Ranger uses Hunt Prey on a different opponent?
Does Flurry only reduce MAP to -2, -4 against Hunted Prey? It would be the normal -4, -8 against an opponent not marked by Hunt Prey?
Your 2 normal strikes after Twin Takedown will be -4 with Flurry against Hunted Prey w/ agile weapon. -8 against any non-prey opponent (though you wouldn't be able to use Twin Takedown against them anyway until they become your prey). A -4 for third attack (and possible fourth) is great since even standard martials (w/o feats accounted for) take their second attack with a -4 when using agile weapons.
| AV1611 |
AV1611 wrote:Your 2 normal strikes after Twin Takedown will be -4 with Flurry against Hunted Prey w/ agile weapon. -8 against any non-prey opponent (though you wouldn't be able to use Twin Takedown against them anyway until they become your prey). A -4 for third attack (and possible fourth) is great since even standard martials (w/o feats accounted for) take their second attack with a -5.John R. wrote:Also, on a following round, if your Hunted Prey is still up, I believe you can utilize all 3 of your actions for another Twin Takedown and 2 strikes to make up to a total of 4 attacks. With the reduced MAP and agile weapons, this might actually be a worthwhile reason to go full attack which is otherwise not wise.Correct me if I'm wrong: Action #1 = Twin Takedown, which includes 2 strikes. Do you make a separate attack roll for the second "half" of the Twin Takedown? Is the second "half" of a Twin Takedown taken at a -2 (with agile weapon)? After using Twin Takedown, you could use actions 2 and 3 for Flurry. Flurry strike #1 is at -2 (agile). Flurry strike #2 is at -4 (again, agile)??
Once an opponent has been marked by Hunt Prey, does the Ranger have to spend an action every turn to reapply Hunt Prey, or is it "sticky" until either the target is dead or the Ranger uses Hunt Prey on a different opponent?
Does Flurry only reduce MAP to -2, -4 against Hunted Prey? It would be the normal -4, -8 against an opponent not marked by Hunt Prey?
So, is Twin Takedown strike 1 and 2 made with just one attack roll at no attack roll penalty?
After a Twin Takedown, Flurry uses action 2 and 3 with the first Flurry strike at -4 and second flurry strike at -8? Again, all using agile weapons and against a Hunted Prey.
John R.
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Twin Takedown is essentially just a savings on action economy to make up for the action required for Hunt Prey. With Twin Takedown, you take 1 action to attack twice, requiring a roll for each separate attack. Each one treats MAP normally so, using one action for Twin Takedown, with agile and utilizing Flurry against your prey the first attack is -0, the second is -2. At this point, depending on how many actions you have left, each subsequent attack will be at a -4.
| AV1611 |
Twin Takedown is essentially just a savings on action economy to make up for the action required for Hunt Prey. With Twin Takedown, you take 1 action to attack twice, requiring a roll for each separate attack. Each one treats MAP normally so, using one action for Twin Takedown, with agile and utilizing Flurry against your prey the first attack is -0, the second is -2. At this point, depending on how many actions you have left, each subsequent attack will be at a -4.
Okay, that's clearer. Is Hunt Prey sticky, or does it have to be activated as the first action each turn?