Trying to covert a double scimitar


Homebrew and House Rules


OK. I am trying to make the double scimitar.
So far, I have:

damage: 2d4/d4

agile, finesse traits.

Special: for each attack action, make 2nd attack at same penalty. if hits it is d4 damage.

So here, are the questions.

What you you change or add to make it?
Is it ok as is, or is it to much to start with?
Would the magic runes effect both blades(because it one weapon) or would I need to enchant both blades separately?

I think that's it.

Thank you for your help and input.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are a lot of things weird here.

1. Why is it using 2d4 as a damage die? No weapon uses paired dice because it wouldn't make sense with the scaling of runes and of abilities that add extra dice of damage to a Strike (Power Attack, Weapon Surge, etc) or that scale off of the number of dice (Dread Marshal Stance, for example).

2. The Special ability doesn't seem like a great idea. Also, it needs to be defined more fully. Is there any per round limit? Can we at least assume that MAP applies normally with these bonus Strikes? Is this actually an unspecified Attack action for every Attack action made, or is it supposed to be an extra basic Strike after making a Strike. It seems like this isn't written in the terminology of the system we're using here. (Having extra strikes just based on the weapon you're using doesn't fit the system, either).

3. You haven't specified a type of weapon. Is this thing at least an Advanced weapon (with the proficiency woes that usually follow that?)


By Double Scimitar, I imagine you mean a 2 sided polearm? Seems simple enough, and may not even need to be advanced. Just manage your expectations.

I'd call it a Martial Weapon. Damage die would be a d10, standard for reach polearms that don't have deadly. Traits Reach, Forceful and Sweep, basically adding Reach to the Scimitar's native traits.

Special weapon effects like the one you describe are usually reserved for truly weird things, like the Fire Poi. A double sided polearm would really just be a longer version of whatever blade style you doubled up. Since PF2 did away with bonus attacks for dual wielding, you can't reasonably expect to get "free" attacks out of a weapon simply because it is designed a certain way. At best you can get bonus damage, and that is what Forceful represents.

Alternatively, you can trade Reach for Deadly d8 to represent getting in a hit with the other side of your dual blade. A dual blade probably wouldn't really increase your reach by a great deal, so YMMV.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You could also size the damage dice like a 1 handed weapon, and have a special property that allows the dual sided weapon to be used with feats that require two weapons, one in each hand. That's probably the closest to a single weapon that functions like dual wielding. I think that may be closer to the goal than making a reach polearm.


You can also just bump up the damage die, and say it requires two hands to wield.

The War Flail is a good example. It is basically a Flail, but requiring two hands and with bigger damage die. The war flail is the divine weapon of Imbrex, one of The Eldest. Imbrex used a Dire Flail in 1E.

So if you use the war flail as a pattern, you could achieve the same results with a double-ended scimitar by making the original weapon two handed and bumping the weapon die up by two steps, from a d6 to a d10 in the flail/war flail's case.


I believe OP is specifically refering to the valenar elf weapon that is the double scimitar:

Such as this

It is in fact not a reach weapon, nor has it ever been. Based on the only, I think, other double weapon in the game I'd make it:

Advanced:
damage 1d6
Traits:
Sweep
Finesse
Agile (alternatively put two hand D10 here instead)
elf
uncommon

This makes it a very good ranger weapon, the staple class of the Valenar, and the style of the double scimitar is a sort of dervish dance of everflowing blades, conductive with these traits.

as for OP:
2d4 really makes no sense in Pf2e. you could go 1d8 but that's not on par with scimitars. Also no weapon has a separate dice of damage for an off hand.
Special ability: As mentionned above, weapons barely have special abilities anymore, and if they do it comes at the cost of a ''build point'' so reduced damage or a trait less.

Even if we go into special abilities, this one is much too powerful. This effectively lets you have a second attack at no MAP without a feat.

Get double slice and you'll have all you want with the weapon I have described above.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
AlastarOG wrote:

I believe OP is specifically refering to the valenar elf weapon that is the double scimitar:

Such as this

It is in fact not a reach weapon, nor has it ever been. Based on the only, I think, other double weapon in the game I'd make it:

Advanced:
damage 1d6
Traits:
Sweep
Finesse
Agile (alternatively put two hand D10 here instead)
elf
uncommon

This makes it a very good ranger weapon, the staple class of the Valenar, and the style of the double scimitar is a sort of dervish dance of everflowing blades, conductive with these traits.

as for OP:
2d4 really makes no sense in Pf2e. you could go 1d8 but that's not on par with scimitars. Also no weapon has a separate dice of damage for an off hand.
Special ability: As mentionned above, weapons barely have special abilities anymore, and if they do it comes at the cost of a ''build point'' so reduced damage or a trait less.

Even if we go into special abilities, this one is much too powerful. This effectively lets you have a second attack at no MAP without a feat.

Get double slice and you'll have all you want with the weapon I have described above.

I think I was a little inclined to say something along these lines.

Double-Scimitar
Advanced
— 5 gp
1d6 Slashing
2 handed
2 bulk
Sword
Traits:
Forceful, Sweep, Agile, Dual

Dual - As long as the wielder is at least trained with this weapon, this two-handed weapon can be used with feats and abilities requiring you to be wielding two melee weapons in two different hands, such as Double-Slice.

It is a especially well balanced weapon with two sharp curved blades coming out from its center that can be spun with deadly efficiency to strike very effectively. Additionally, the Double-Scimitar may alternately be wielded using two hands using a Martial proficiency as if it were otherwise a regular scimitar, if the wielder would be proficient with a scimitar.

If you don't give it an Elf trait, enabling some to easily wield it at the level of a martial weapon proficiency, I'd see potentially allowing to to get the Finesse trait. But the combination of Forceful, Sweep and Agile and so wouldn't want to overdo it. I like the idea of allowing it to be used with feats such as Double-slice.


Quite correct, this is a must.


Thank you, you people. I am fairly new to this system. All of your input was greatly helpful.

Yes AlastarOG that is what I was talking about.


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I used to be a dual wielder until the rogue glued my swords together as a prank. Having tried it, I actually quite like it. Plus I can spin it overhead to fly.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Skill Feat 17
General Skill Uncommon
Prerequisites Legendary in Acrobatics, at least Master in the double bladed weapon

<><> (two actions) Spin your way up [Move] [Attack]
If you are wielding a double bladed weapon. You spin it above you in a manner to get lift. You are move up to 30 feet as if you had a fly speed and will not fall until your next round as long as the weapon stays wielded. While this does not require a roll to hit, or picking a particular target, it does advance the individuals MAP like an attack by one, and counts as one attack against an other opponent for abilities which are affected by such actions.

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