| HumbleGamer |
No, it's melee weapons for both sides of the doubling.
(So you couldn't carry a magic javelin and empower your machete either.)Handwraps have the benefit of working with all unarmed attacks.
Aren't fists on the weapon list too?
Not to say they are "favored weapon" of some deities.
Did I miss a specific rule?
...
Found out ( umarmed trait ).
Thanks
Hard time for monks :(
Taja the Barbarian
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This is actually spelled out in the Equipment chapter:Castilliano wrote:No, it's melee weapons for both sides of the doubling.
(So you couldn't carry a magic javelin and empower your machete either.)Handwraps have the benefit of working with all unarmed attacks.
Aren't fists on the weapon list too?
Not to say they are "favored weapon" of some deities.
Did I miss a specific rule?
...
Found out ( umarmed trait ).
Thanks
Hard time for monks :(
Core Rulebook pg. 278 2.0 Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.Source
Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them.