| Hessin Brandelvar |
The spell in itself is not set as a petrification spell but a earth spell, though it’s description of effect is saying straight out you slowly turn them to stone.
School transmutation [earth} ; Level bloodrager 4, sorcerer/wizard 4; Elemental School earth 4
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target creature or creatures touched (up to one per level)
Duration 1 round/level
Saving Throw Fortitude Partial; Spell Resistance yes
DESCRIPTION
Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch
The petrification first happens when it reaches 0 dexterity but it’s not immune to ability damage, nothing in the spell says otherwise; which following the rules as a dedicated Lawful Neutral ‘this is what the book says’, the effect would turn out as
A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch
Turning it into a immobile bag of good and spell-like abilities
Dexterity measures agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also useful for characters who wear light or medium armor or no armor at all. This ability is vital for characters seeking to excel with ranged weapons, such as the bow or sling. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious).
Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
If a character class grants a spell-like ability that is not based on an actual spell, the ability’s effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.
Talk it out at the table, the GM makes the Call, rulewise it’s only partial immune to the effect, not the spell, discription’wise this is a slow petrification.
Although if they get their ass handed to them by a immobile spell casting celestial Stephen Hawking, well, then the GM rightfully won...
| Hessin Brandelvar |
Side note
Wow this truly is a Stephen hawking archon... even Lantern Archons have greater teleportation (self only)
Guess it can simply plane shift, sleep of the ability damage then use its enormous amount of tracking spells to find the party and a hilarious reason why it’s allowed to make coup de grace on each player and retain its LG beliefs...
Name Violation
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i also agree with it WILL take dex damage from the spell, but wont be permanently petrified
touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage.
that part should work. its mental gymnastics to say otherwise IMHO. it functions like any other ability damage in that reguard.
its the second part that will have no effect.
" A target reduced to 0 Dexterity is petrified permanently."
there is no partially petrified and the creature is not immune to stat damage, its dex damage then FULLY paralyzed at 0 dex.
| Hessin Brandelvar |
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Yer’ well I should have gone to the most obvious spell, were the description is only pointing it to be petrification, but not actually calling it a petrification effect.
School transmutation; Level magus 6, shaman 6, sorcerer/wizard 6, witch 6; Elemental School earth 6
CASTING
Casting Time 1 standard action
Components V, S, M (lime, water, and earth)
EFFECT
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
DESCRIPTION
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell
Petrification
A cockatrice’s bite causes flesh to calcify and harden—multiple bites can cause a living creature to fossilize into stone. Each time a creature is damaged by a cockatrice’s bite attack, it must succeed on a DC 12 Fortitude save or take 1d4 points of Dexterity damage as its flesh and bones stiffen and harden. (This slow petrification does not alter a bitten creature’s natural armor.) A creature that is reduced to 0 Dexterity by a cockatrice’s bites immediately turns completely to stone, as if petrified by a flesh to stone spell.
Flesh to stone doesn’t even specifically mention it as petrification effect, but it is, further calcific touch is nearly identical to a cockatrice special ability were again the ability description; as I would say, like flesh to stone, points it to be a petrification effect that deals the Dexterity damage, which will make the Archon immune to the ability damage as well as the petrification effect.
GM’s finale call (no arguing that), but I can no longer see anything to argue against it being a petrification effect.
My apologies to come with half information when I should have started reading op on Flesh to stone
Thumbs op Thelith
Thanks Theaitetos for pointing out there is no spell [petrification] descriptor
School transmutation; Level alchemist 6, sorcerer/wizard 7; Domain artifice 8; Elemental School earth 7, metal 7
CASTING
Casting Time 1 round
Components V, S, M (lime, sand, and a drop of water stirred by an iron spike)
EFFECT
Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
A statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject gains hardness 8. The subject retains its own hit points. The subject can see, hear, and smell normally, but it does not need to eat or breathe. Feeling is limited to those sensations that can affect the granite-hard substance of the individual’s body. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage. The subject of a statue spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires as long as the spell duration is in effect.