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While I am running a heavily homebrewed mashup between Serpents Skull and Mummy's Mask
I will be playing a standard SS AP game, and am curious as to what people think to the viability of an Intimidation build in this AP?
A bit late, but, an Intimidate-focused build will probably work fine until book 5, at which point it turns off and pretty much never works again. Worth asking your GM whether they interpret Intimidate as a mind-affecting effect, though.
According to FAQ, intimidate is MA.
Yeah. God some of those old FAQs were kass.