Advice on Adding Path of War to Core Classes without Archetypes


Advice and Rules Questions


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Hey Everyone,

Just was looking on advice for adding Path of War to Core Classes without having to use Archetypes. The main reason being certain core skills (Paladin's Smite Evil) I would rather not replace as relied on the Archetype. Secondly, my plan is that all Martial Classes get this flavor in some form. (A Buff, because I am not planning on nerfing casters)

Currently my main plan was to add Martial Maneuvers etc based on Spellcasting Progression. Any Class with < 9th Levels Spells would get some Maneuvers based on access to extra abilities/spells.

Example: Paladins would get 2/3 Maneuver Progression, Fighters Full maneuver Progression, Magus 1/3 Progression.

1) Is there any takeaways that certain classes must be nerfed or allowed full maneuver progression based on Spellcasting access? (IE Rangers and Paladins both have 4th levels spells, but maybe rangers need more progression than paladins as an example).

2) Is there many Maneuver Modifiers in archetypes that are needed to supports specific maneuvers? See see that Path of War Archetypes do enhance certain maneuvers but some just add different abilities in the place of old.

3) Restricting Maneuver Stances to each class seems fair enough, any suggestions there is cool and fun :D.

4) And horror stories of combos to be aware of or specific maneuvers


Mebbe you could restrict certain specific maneuver disciplines to certain classes, such as keeping Elemental Flux for Maguses, Silver Crane for Paladins, Solar Wind for Zen Archers/Gunslingers, etc.

Other stuff you could do would be to have alternative maneuver recovery methods, such as a 1d4 timer [similar to breath weapons], taking burn like a Kineticist, or even having a recovery per round per maneuver level of an expended maneuver. ;)

Heck, if'n ya really wanted to go all out there, you can try turning the maneuvers and stances into Vancian type spells [whether powered by Stamina points or listed like a spellcaster list]... but that's just crazy talk, mind ya. ;p


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The weaker martials (Fighter, Rogue, Chained Monk) could get the archetypes bonuses without the trade-offs.

The stronger martials could get free Martial Training Feats at odd levels starting with 3rd, so they get some free maneuvers and stances but not full stuff. Or, alternately, they could choose the archetypes and get bonus feats at odd levels from 3rd-13th levels.


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KahnyaGnorc wrote:

The weaker martials (Fighter, Rogue, Chained Monk) could get the archetypes bonuses without the trade-offs.

The stronger martials could get free Martial Training Feats at odd levels starting with 3rd, so they get some free maneuvers and stances but not full stuff. Or, alternately, they could choose the archetypes and get bonus feats at odd levels from 3rd-13th levels.

Here's what I have so far

ALL Martial Classes that are Path of War Initiators will receive it for free. They are limited in max level of maneuvers unless they take Advanced Study. Advanced Study lets them qualify for maneuvers as a Full Initiator Class (They count as full imitator level, and the feet bypasses the Max Level Restriction put in place for this new Base Class Progression I have put in place).

Advanced Study is considered a Fighter Bonus Feat. This way Fighters have advantage to say Palis who get spells because fighters can use feats to access high Level maneuvers.

(Rogues have talents to gain combat feats too)

Level-------Maximum Maneuver Level
1-------1
2-------1
3-------1
4-------2
5-------2
6-------2
7-------3
7-------3
8-------3
9-------4
10-------4
11-------5
12-------5
13-------6
14-------6
15-------6
17-------6
18-------6
19-------6
20-------6

FULL BAB Martial Classes will receive the following progression. They are ALL considered Initiator Classes.
Level--------Maneuvers Known---------Maneuvers Readied---------Stances-
1-------3-------3-------1
2-------4-------3-------1
3-------5-------3-------1
4-------6-------3-------1
5-------6-------3-------1
6-------6-------4-------2
7-------7-------4-------2
8-------7-------4-------2
9-------8-------4-------2
10-------8-------4-------2
11-------9-------5-------3
12-------9-------5-------3
13-------10-------5-------3
14-------11-------5-------3
15-------11-------5-------3
16-------12-------6-------4
17-------13-------6-------4
18-------14-------6-------4
19-------14-------6-------4
‌20-------15-------6-------4

All 2/3rd Casters will receive the following. They are also considered Initiator Classes. They receive 1 less Spell per Level (Minimum 1 at the level they gain access)
Level--------Maneuvers Known---------Maneuvers Readied---------Stances-
1-------2-------2-------1
2-------2-------2-------1
3-------3-------2-------1
4-------3-------2-------1
5-------3-------2-------1
6-------4-------3-------2
7-------4-------3-------2
8-------4-------3-------2
9-------5-------3-------2
10-------5-------3-------2
11-------5-------4-------3
12-------6-------4-------3
13-------6-------4-------3
14-------6-------4-------3
15-------7-------4-------3
16-------7-------5-------4
17-------7-------5-------4
18-------8-------5-------4
19-------8-------5-------4
20-------8-------5-------4

My only lasting issue of debate at this points seems to be concerns that 2/3rds casters will be paralyzed with options in combat, but, I think this allows 2/3rds caster, like Magus, to focus more on using their spell slots for cool utility than certain staple combat tricks. IE a Magus trains in the Blade, and can use Maneuvers instead of always relying on spell. So they can keep an extra spell slot for Comprehend Languages.

As far as Maneuver Recovery, going with Standard Action Recovers 1: Full Found Action Recovers 2.


Be sure to let us know how it works out for your group then. ;)


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btw, Advanced Study is a Combat feat, so it would already count for Fighter bonus feats. In fact, most PoW feats are Combat feats, so fighters can go hog wild with them if they so choose.

Maybe reduce the number of available Disciplines for 2/3 casters as well

Maybe allow some PoW feats for Ranger style feats, as long as it helps with the style (dual-wield could get prodigious Two-weapon fighting or feats involving Thrashing Dragon, 1h and shield could get Iron Tortoise related feats and shield feats, etc.)

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