| Wisewon |
Grumpus wrote:The single book. It does indeed have a F3Wisewon wrote:There is no F3 in this book? What room are you talking about? Perhaps you are using the book with all 3 adventures in it, and the re-numbered the rooms.Question on F3 and the Side Quest for the Ritual to “unbind.”
Is this the Ritual Spell Rank 6 Binding Circle or a differnet not listed Ritual to unbind? Naturally if it’s the SR6 one the PC is using to reverse that would require a level 11 primary caster for level 5 PCs at the time if I am understanding correctly?Or perhaps this it’s possible because it a different SR3 ritual? My Players are interested in unbinding and learning the spell/ritual so trying to figure that out
Anyone have ideas in the ritual for the unbinding?
| Roonfizzle Garnackle |
Wisewon wrote:Anyone have ideas in the ritual for the unbinding?Grumpus wrote:The single book. It does indeed have a F3Wisewon wrote:There is no F3 in this book? What room are you talking about? Perhaps you are using the book with all 3 adventures in it, and the re-numbered the rooms.Question on F3 and the Side Quest for the Ritual to “unbind.”
Is this the Ritual Spell Rank 6 Binding Circle or a differnet not listed Ritual to unbind? Naturally if it’s the SR6 one the PC is using to reverse that would require a level 11 primary caster for level 5 PCs at the time if I am understanding correctly?Or perhaps this it’s possible because it a different SR3 ritual? My Players are interested in unbinding and learning the spell/ritual so trying to figure that out
Not sure if it's too late for you, but here's what's listed in Foundry for F3.
Side Quest
A hero who's an expert in Arcana or Occultism realizes that the elementals’ binding is weak and can be undone. This reversal ritual must be performed in sight of the binding location; the stairs leading up to area F02 or the window in area F01 make good locations for the ritual since the elementals can’t attack anyone there.
The ritual takes 4 hours, consumes 60 gp of gems, and requires a hero to succeed at a DC 25 Arcana or DC 25 Occultism check. The character attempting the check must be an expert in the skill being used. Up to four other characters can act as secondary casters. Each secondary caster can attempt an DC 23 Arcana, DC 23 Nature, or DC 23 Occultism secondary check, but must be trained in the skill used. The unbinding can use fewer than four secondary casters (and need not include any).
If the ritual succeeds, the elementals return to their home plane. The living landslide grants a boon to one of the heroes who participated in the unbinding (most likely the primary caster). That character gains the Crystal Sense ability of a sod hound for 1 week.
| Wisewon |
Wisewon wrote:The entire dungeon complex is collectively called the Abomination Vaults.After a couple play throughs I’ve noticed only now there is not an actual space or room called “the abomination vaults.” Do folks just consider the entire Keep and Dungeon the AV or like room G17 perhaps?
I has this quote from chapter 2 in mind:
"The largest faction presently active in the Servant’s Quarters is a groupof morlocks who call themselves the Children of the Ghost Queen. These
morlocks once dwelt deep below this level in caverns adjacent to the
Abomination Vaults."
I assume what you meant here is they lived in the darklands nearby the dungeon?
BTW - really top notch Envionrmental Storytelling JJ!
James Jacobs
Creative Director
|
James Jacobs wrote:Wisewon wrote:The entire dungeon complex is collectively called the Abomination Vaults.After a couple play throughs I’ve noticed only now there is not an actual space or room called “the abomination vaults.” Do folks just consider the entire Keep and Dungeon the AV or like room G17 perhaps?
I has this quote from chapter 2 in mind:
"The largest faction presently active in the Servant’s Quarters is a group
of morlocks who call themselves the Children of the Ghost Queen. These
morlocks once dwelt deep below this level in caverns adjacent to the
Abomination Vaults."I assume what you meant here is they lived in the darklands nearby the dungeon?
BTW - really top notch Envionrmental Storytelling JJ!
Correct; that's exactly what that phrasing is meant to convey. The morlocks do indeed originally come from off-the-map caves adjacent to the Abomination Vaults.