| Hyperkosmic |
So I want to put together a Sphinx Blood Rager for a Mummy's Mask campaign. At a glance, the bloodline seems to focus on natural attacks and intimidation; so
I decided to grab feats to capitalize that (Power attack Intimidating Prowess, Dazzling display, Cornugon smash, Hurtful, Shatter defenses, Weapon focus, and Improved critical).
I'm playing a human to help compile all the feats and my Ability Scours are Str:17 Dex:12 Con:15 Int:10 Wis:12 and Cha:12. I want more Cha, but I don't want to drop my Int because I don't want to lose what little skillpoints I have. Most of them are for prereqs. I'm looking at grabbing "Face of the Devourer" for a natural bite attack, but I won't have access to that until level 4.
Any advice on improvements is appreciated.
| VoodistMonk |
Did I not post to this?
My advice is Half-Orc with Sacred Tattoos and Fate's Favored to give you a +2 Luck bonus on all your saves, since Bloodrager only has one good save. Fate's Favored will also help your Sphinx 7th level Bloodline Spell, Divine Favor.
You can also start with Endurance from Shaman's Apprentice, which is nice.
And a bite attack from the go... something I would think is essential to a natural attack build.
Maybe lay off on some of the Intimidate stuff, considering it doesn't always work and you don't want to be a one trick show. Sure, use some Bloodline Feats, but don't overdue it.
Maybe something like:
1. Bloodline Power: Claws
1. Power Attack
3. Hurtful
4. Bloodline Power: Roar
5. Arcane Strike
6. Bloodline Feat: Dazzling Display
7. Blooded Arcane Strike
8. Bloodline Power: Desert Fortitude
9. Bloodline Feat: Skill Focus
9. Cornugon Smash
11.
12. Bloodline Power: Rending Rage
12. Bloodline Feat: Rending Fury
13.
15. Bloodline Feat: Iron Will
15.
16. Bloodline Power: Master of Mysteries
17.
18. Bloodline Feat: Improved Critical
19.
20. Bloodline Power: Final Riddle
| VoodistMonk |
Oh, forgot you still needed to meet prerequisites for Bloodline feats...
Then forget Dazzling Display. Use your Roar. Take Skill Focus Intimidate at 6. It will still help with Hurtful/Cornugon Smash.
Take Iron Will at 9, Improved Critical or Dazzling Display at 15... you could afford Weapon Focus Bite by then...
| VoodistMonk |
If you weren't wanting to play the Intimidate game... I would say to ditch Power Attack. I think Arcane Strike/Blooded Arcane Strike/Gloves of Arcane Striking are generally better.
1. Bloodline Power: Claws
1. Scion of War
3. Combat Reflexes
4. Bloodline Power: Roar
5. Arcane Strike
6. Bloodline Feat:
7. Blooded Arcane Strike
8. Bloodline Power: Desert Fortitude
9. Bloodline Feat: Iron Will
9. Improved Narural Attack Bite
11. Improved Natural Attack Claws
12. Bloodline Power: Rending Rage
12. Bloodline Feat: Rending Fury
13.
15. Bloodline Feat: Alertness
15.
16. Bloodline Power: Master of Mysteries
17.
18. Bloodline Feat: Improved Critical
19.
20. Bloodline Power: Final Riddle
Scion of War, because your Charisma must go up... your Dex, technically, does not. Your Initiative might as well go up, too.
Combat Reflexes allows you to make AoO in the Surprise Round... that, alone, is generally worth taking.
Improved Natural Attack for Bite before Claws because you always have it, and only have Claws when Raging. However, I would probably take Improved Critical for Claws, to play the odds...