Hag Eye Ooze

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Captain Morgan wrote:
Onkonk wrote:
Also another class I like a lot for grappling is Barbarian because of feats like Furious Bully, they also have feats related to jumping if you want those and can very easily do unarmed attacks.
I think with the wrestler poaching monk feats the barbarian is probably the best pick for pure grappling. However, it also doesn't synergize well with Anadi or spell casting, and this adventure is set in a magic school.

's why I picked fighter. It works better with the species and has decent grapple feats. Also, SoT lets you grab a free archetype at second level, so any class can play.

Does anyone have any opinions on the order I picked my feats?


Putting together my grappler Anadi for Strength of Thousands. Had a jumping spider in mind when coming up with the concept. Not sure if Monk, Fighter, or Rogue is the best route. Tell me how I can fine-tune it.

This is what I have so far:
Anadi Fighter
Snaring Anadi, Hunter
Str +5, Dex +4, Con +4, Int +0, Wis +4, Cha -1
1. Snagging Strike, Reassuring Presence
2. Assurance: Athletics, Druid Dedication: Wild, combat grab
3. Fleet
4. Knockdown, Basic Druid Spellcasting
5. Hunter’s Fangs
6. Order Spell, Wrestler Dedication
7. Toughness
8. Suplex, Primal Breadth
9. Web Hunter
10. Basic Wilding, Improved Knockdown, Powerful leap
11. Intimidating Prowess
12. Form control, spring attack, Quick Coercion
13. Webslinger
14. Group coercion, Thousand Faces, Cinch Strike
15. Lasting Coercion
16. Terrified Retreat, Ferocious shape, Overwhelming blow


My Barbarian died in the first "encounter" with Rasputin. So now I have to create a new human character who's also a Russian citizen.

This is pretty difficult for me, since I know next to nothing about Russian history. if anyone can give me ideas for creating a character from 1918, I would appreciate it. I was thinking of playing a gunslinger roughing it in the Russian wilderness.


Looks solid, but I might forgo getting focus into bite. Only because it would take up feats and I wouldn't get it until late. I'll pick up some more natural attacks with the Animal Totem tattoo or a fleshwarped tail.


VoodistMonk wrote:
Tusked, Racial Trait.

Alright, that makes sense. Guess I'll have to give up UMD for it.

On the subject of feats, I can't get dazzling display without weapon focusing into claws.


VoodistMonk wrote:

a bite attack from the go... something I would think is essential to a natural attack build.

Where are you getting the bite from? The only place I can see that is in Toothy, and I would have to drop Scared Tattoo to get it


So I want to put together a Sphinx Blood Rager for a Mummy's Mask campaign. At a glance, the bloodline seems to focus on natural attacks and intimidation; so
I decided to grab feats to capitalize that (Power attack Intimidating Prowess, Dazzling display, Cornugon smash, Hurtful, Shatter defenses, Weapon focus, and Improved critical).

I'm playing a human to help compile all the feats and my Ability Scours are Str:17 Dex:12 Con:15 Int:10 Wis:12 and Cha:12. I want more Cha, but I don't want to drop my Int because I don't want to lose what little skillpoints I have. Most of them are for prereqs. I'm looking at grabbing "Face of the Devourer" for a natural bite attack, but I won't have access to that until level 4.

Any advice on improvements is appreciated.


avr wrote:
I can't see an option of a size increase anywhere tho'.

Well if we extrapolate these rules for Complex Constructs

Quote:
These modifications represent more complex changes to the structure and function of the construct. The cost is equivalent to the minimum level to cast the spell × the spell level × 250 gp.

Could we use a spell, like Giant Form, to create a bigger construct?

'course then. I suppose we would be veering into homebrew territory.


avr wrote:

It's a construct under your control; this should work. The type is construct as stated in your quote. The other special abilities of the gingerbread witch look entirely irrelevant here.

Just to clarify, we're talking about these modifications, right?

Yeah. As well as this

Specifically making the construct larger and augmenting it with stuff like armor and organs.

So the part talking about being able to use sugar is irrelevant? Could you not use it to repair the familiar. What type of construct would it be considered as?


RAW wrote:

A gingerbread witch concocts her familiar out of gingerbread, sugar, and other confections.

It has the shape of the original animal or vermin, but its type changes to construct. As a construct, it gains 60-foot darkvision and construct immunities, it loses any special abilities the animal or vermin has other than movement speed, and it doesn’t provide the usual familiar benefit (for instance, a gingerbread toad doesn’t provide 3 bonus hit points). With a supply of flour and sugar at hand, the gingerbread witch can spend 8 hours and use her cauldron to restore her familiar to full health at no cost, unless the familiar is destroyed, in which case she must follow the usual rules for replacing her familiar.

A gingerbread witch can never gain an improved familiar.

With this in mind, should it possible to alter gingerbread familiars with Craft Construct? If so, what would type would the construct be considered, and how would the Gingerbread Witch's abilities alter the crafting requirements?


So RAW says that prehensile hair "can manipulate objects (but not weapons) as dexterously as a human hand". I recently came across the battlepot, which is an item that primarily serves as an 8lb cauldron. According to its notes "when gripped by the handles, it can also be wielded as a +1 heavy mace without imposing an improvised weapon penalty."

Since the pot functions as both an object and a weapon, does this mean prehensile hair could swing the pot in battle? Does the hair just drop the pot if the wielder wants to swing it?


Right now, I'm running my party through the second part of Book one. While reading everything over to prep for our play sessions, I came up with the idea to tie Eros into the backstory of one of my players (an alchemist.) The player left a lot of his character's history open, so I took the liberty of filling in the gaps. I wanted to tie Eros into his backstory by having him be the landlord of the character's potions shop. When he made his grab for immortality, Eros would have kicked the player out of his shop and used it to hide out of the notice of the Immaculate Circle while he preformed his fateful ritual.

I thought it would be a shame to have Eros die before the PC could have at him, so I came up with the idea that the ritual he performed could have brought him into contact with a vampiric god - possibly Zura, what with her strong connections to Azlant - who would turn him into an undead bloodsucker. He could then start putting together a rival cult to the Immaculate Circle, seeking revenge and an opportunity to seize the crown.

Does anybody have any suggestions on how I can implement this idea into the story? I thought I could include the Valley of Azlanti somehow, but I'm still trying to figure out how that would fit. If anyone has any additional details that could be added into this story to make it flow better, I'd be happy to hear them.