Subclass Ideas


Inventor Class


Hi so for those who think that the inventor are ill served by their current class skill I was thinking an obviosu solution would be to have subclasses with different key skills, so the investor could pick the Smith(strength) path the tinker (dexterity) path and the innovator (inteligence) path.


Do those map to the armor, weapon and construct class paths?


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I'd rather not have innovations tied to stats. Forcing specific stat spreads onto innovations just further pigeonholes the class. I'd rather just see Int play more of a role in the class' combat functions


All those skills are still "gated" by Craftsmanship/Int and not other factors; you won't become a better smith because you can hit the hot iron harder.

If Intelligence isn't the most desirable stat for the Inventor at the moment then it needs more class features that promote it, not sidelining it to a secondary/tertiary priority.


I think the heavily muscled vulcan crafting wonders at his forge is as prolific an archetype as the book reading mad scientist screaming its alive and the tinker who just likes making small changes that have a miraculous effect on the things they are working on, turning a bolt, giving something the slap of restoration to get it going it again.


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siegfriedliner wrote:
I think the heavily muscled vulcan crafting wonders at his forge is as prolific an archetype as the book reading mad scientist screaming its alive and the tinker who just likes making small changes that have a miraculous effect on the things they are working on, turning a bolt, giving something the slap of restoration to get it going it again.

I would heavily agree. My personal inventor fantasies involve just as many dwarven smiths in rune covered armor and gnomish combat engineer riding atop some tank like war machine they built as it does mad scientists. This is all the more reasons though as to why I think its important to not do attributes via subclass, since they would almost certainly be tied to innovation types, and I'd rather just see int carry more weight since both types creators first and foremost


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Having strength be a viable secondary stat is fine, the Swashbuckler (a DEX key stat class) has an entire style dedicated to Athletics (a STR skill), but still values DEX highly (For AC and to-hit with finesse weapons); A class path that incentivized STR wouldn't be that out of the ordinary, but having it as a primary score sounds like too much when the class as a whole is defined by Crafting (an INT skill), no matter if you're building tiny gizmos or large siege engines.

Besides, on the class with the most flexible key stat allocation (Rogue) it's very rare for a mental key stat to be valued over Str (Ruffian Racket) or Dex (for Thief and pretty much any other non-ruffian rogue not pursuing a spellcasting dedication) as we're dealing with a primarily martial character here.

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