Weapons shift feat?


Rules Questions


Trying to figure out the intrinsic nature of this particular feat collection.

Like if I'm carrying a spear, all my natural attacks get reach? So would I be unable then to use them close?
Or if I get a monk special quality weapon, can I use my natural attacks now in a flurry of blows and other monk features?
Would this also include things that are not actually special keyword qualities but special abilities of weapons themselves? Like syringe spear to inject stuff into enemies?


weapon shift wrote:
Your natural attacks also gain all of the weapon’s properties (such as disarm), other than the double weapon property and the fragile weapon property

Yes, yes and no. Reach is a weapon property as weapon shift puts it, 'monk' is a weapon property, text in the weapon description isn't.


Is there someplace that clarifies that? I always felt "weapon properties" was ambiguous.

It's clearly not meant to include magic weapon properties, despite that being the most common use of the term properties when talking about weapons, since those are included in the second feat.

The feat also uses "disarm" despite that type of weapon trait being referred to as a "special quality" in other references. Examples being stick fighting feat and shikigami mimicry feat as well as weapon lists in general.

And of course weapon shift is from wilderness origins, which seems to be the sloppiest book when it comes to maintaining consistent language, so I can't just assume the inconsistency is deliberate.

It looks like some monster entries specifically use properties to refer to material properties for damage penetration purposes.

I'm pretty sure anything that's "see text" isn't intended, as much as I want to weapon shift with an aklys and have rocket fists, but I can't find anything other than just being sensible to back that up. I've been running games with the assumption that you gain named special qualities only, and damage penetration material, but I'm not sure that's correct.


ErichAD wrote:
Is there someplace that clarifies that? I always felt "weapon properties" was ambiguous.

Sure, but we have four examples, and all of them are what's usually called special properties (properties in the special column of a weapon's entry), and key-worded ones at such. We can thus deduct that only key-worded entries in a weapon's special section are transferred by the feat. Not a hard rule, but then again, Pathfinder is full of instances where a purely literal reading of the rules breaks the game.

As a GM, I wouldn't say no to one asking to use non-keyworded special features of a weapon that could conceivably be done with a natural weapon, like a bill's "A mounted opponent hit by a bill takes a –1 penalty on his Ride check to stay mounted." or a drow razor's "A confirmed critical hit or successful sneak attack with a drow razor deals an additional 2 points of [precision] damage".

The Exchange

More properly, the feat should probably have made the following change to match exactly what weapon tables, such as in CRB and UE use.

Quote:
Benefit: When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. Select one of these weapons; while in your new form, your natural attacks deal the same damage type as that weapon. Your natural attacks also gain all of the weapon’s properties special features (such as disarm), other than the double weapon property and the fragile weapon property; moreover, when using this feat to grant the trip property to your natural attacks, you gain a +2 bonus on combat maneuver checks to trip an enemy, but you cannot drop your weapon to avoid being tripped due to a failed trip attempt. Weapon Shift does not apply a magic weapon’s enhancement bonus to your natural attacks, nor does it grant your natural attacks any of a weapon’s magical special abilities.

(Even better would be if the standard was changed. So that it would be clear that it was referring to specific keywords.)


So something like a whip then would guve the stanard 10 foot reach instead of the beny reach?


That's probably what's intended. 10 feet and the default threatening rules rather than 15 and not threatening. Otherwise you'd do well to pickup a sarissa for your shifter.

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