Inventor Class HP


Inventor Class

Scarab Sages

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Inventors seem to be a sort of Ranger-esque class. Is there any reason why they don't have 10 hp/level? They're still a Martial, even if they are big-brained geeks. They aren't a skills/utility class like Rogue/Bard/etc. This seems like a no-brainer to me.

Thoughts?

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

I agree. They dont get skills. Aren't really utility. Seems like they are more martial focused and since they are in the midst of combat a lot, they should probably have 10 hp.


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I think the idea is that they have access to DR as a 1st level character, as well as free armor. But that is only 1/3rd of their options, and they are out of luck if they take a weapon or innovation companion.

Maybe, and hear me out here, the designers could give the Inventor the option to be our first Con Key ability class. Sure, Intelligence makes more sense on first glance, but really besides the odd crafting check and Overdrive Intelligence really doesn't do a whole lot for the class. Perhaps make it an optional Key ability score ala the Rogue.

That gives non-armor inventors an option to stack a bit more HP at early levels. And finally gives us a Con based tank class.


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While I agree now that they lack the utility of the rogue and investigator to justify the 8 hp, I can't even begin to emphasize how much I'd rather paizo expand the classes utility than focus it on a more strictly martial role. An inventor in my head should be solving a wide variety of problems by making gizmos, not just combat problems.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber
Alchemic_Genius wrote:
While I agree now that they lack the utility of the rogue and investigator to justify the 8 hp, I can't even begin to emphasize how much I'd rather paizo expand the classes utility than focus it on a more strictly martial role. An inventor in my head should be solving a wide variety of problems by making gizmos, not just combat problems.

I'd also support that.

Dark Archive

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beowulf99 wrote:

I think the idea is that they have access to DR as a 1st level character, as well as free armor. But that is only 1/3rd of their options, and they are out of luck if they take a weapon or innovation companion.

Maybe, and hear me out here, the designers could give the Inventor the option to be our first Con Key ability class. Sure, Intelligence makes more sense on first glance, but really besides the odd crafting check and Overdrive Intelligence really doesn't do a whole lot for the class. Perhaps make it an optional Key ability score ala the Rogue.

That gives non-armor inventors an option to stack a bit more HP at early levels. And finally gives us a Con based tank class.

I dont see them being a Con key ability class. Their other abilities and and themes don't do anything special with con either.

I still believe the Summonor should be our first Con key ability class. They share an HP pool with their Eidolon. Even their lore on how they keep their Eidolon tethered to Golarion is by sharing their life force.

Anyway, this is the Inventor forum, I think making them a 10hp class is an easy fix.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Inventor needs more utility options, not to change its key ability score to Constitution, that's just bad for flavor and misses the point of why the class exists in the first place. More HP might be okay for the class and I don't mind increasing their HP (after all, they may have had to build their endurance up through their physical labor while inventing and by accidentally blowing their stuff up occasionally and getting hurt via other, related accidents have had to toughen up over the years), but I think adding more options for reducing/avoiding damage and increasing AC through its class features to make it a better martial is the more flavorful and distinct way to go forward with making it more competitive in combat.

The inventor shouldn't be good in combat because he is tough, it should be because he is smart and plans ahead by inventing things that are useful in combat. I think the Inventor should be kind of tanky like the Champion (maybe a tiny bit sneaky, too, but that is a different topic), but he should get there through his innovations, preparatory class features, and crafting inventions and gadgets, instead of using Heavy Armor, Shields, and HP.

I see the inventor's 3 innovations as more similar to the Champion's Ally feature rather than any ability of the Ranger's aside from crafting snares.

Champion's Shield - Inventor's Armor
Champion's Ally - Inventor's Construct
Champion's Blade - Inventor's Weapon

The scope and power of these features are different between these two classes, but I can still see the strong similarities. But, where the champion is tough and sturdy, the Inventor should be smart, prepared, and adaptable. I hope we get more class features and class feats that support this flavor. Rather than get more HP, I would prefer for the Armor Innovation got heavy armor options earlier, the Construct Innovation gets modifications to provide cover (or something else) sooner than 17th level, and for all Innovations to have ways to add a shield bonus in creative ways, like as a weapon modification, on the arm of the construct, or as a spring-loaded, retractable shield on the armor innovation or as a limited force field of some kind (i.e. a sonic energy barrier or a quick-hardening super-foam as a single-use per battle item, etc.).


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They definitely should get d10 hit dice, as they're closer to Rangers and Fighters than they are to Rogues.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

If they got built in gadgets that allowed for them to do cool skill related things, I could see justification for the d8.

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