Scatter interactions via weapon innovations


Inventor Class

Dark Archive

Since blunderbuss is a legal weapon for a weapon innovation base, it might be prudent to establish now how certain weapon properties interact.

Via weapon innovations you can get sniper & deadly d8 onto a blunderbuss.

(Also since Attack Refiner isn't marked melee only you could get Backswing and Shove on any legal gun, bow, etc.)

So how do Sniper and Deadly d8 work with Scatter's splash damage?

My assumption is as follows. Deadly adds dice, so on a crit the splash damage goes up by the number of dice. I.e. with no runes normal splash is 1, crit splash is 2. With Major Striking normal splash is 4, crit splash is 7.

Sniper, i assume, applies only to the main target that you roll the attack on.

Is this what's intended?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Don't forget about Megaton strike!

9 splash damage blast!


Deadly does not count as a weapon die, no effect on scatter.

Megaton I'm not 100% on?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Just realized I was doing the math wrong. If you crit on a megaton strike with scatter, does it take 16 scatter damage?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

4 dice * 2 = 8 dice, crit = 16?


Isn't the blunderbuss not a legal choice? Firearms are all item level 1, and your innovation has to be a level 0 weapon.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Arachnofiend wrote:
Isn't the blunderbuss not a legal choice? Firearms are all item level 1, and your innovation has to be a level 0 weapon.

Where does it say all firearms are item level 1? There are some firearms that ARE level 1, but blunderbuss isn't one of them it specifies.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Arquebus (1st level)

Blunderbuss

Dueling pistol (1st level)


Pathfinder Lost Omens, Rulebook Subscriber

Guns are not legal choices. So far all guns are UNCOMMON weapons. Inventor says the same statistics as a level-0 COMMON simple or martial weapons. I'm pretty sure they put that in their so Inventor wouldn't steal the Gunslinger's limelight.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Keraki wrote:
Guns are not legal choices. So far all guns are UNCOMMON weapons. Inventor says the same statistics as a level-0 COMMON simple or martial weapons. I'm pretty sure they put that in their so Inventor wouldn't steal the Gunslinger's limelight.

You're cherry picking.

Quote:

Your innovation is an impossible-looking weapon

augmented by numerous unusual gadgets. It begins with
the same statistics as a level-0 common simple or martial
weapon of your choice or another level-0 simple or
martial weapon to which you have access.

Do we have access to it? If yes, then it doesn't need to be common.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

You can simply be 'from' that region, for example, to gain access to it.


Pathfinder Lost Omens, Rulebook Subscriber

Will admit that I missed the second part. Assuming, which can be dangerous, that may be there for ancestry weapon feats. I know they are trying to plan ahead with language. Again wasn't meaning to cherry pick, just missed it. Either way, RAW now means yes, but personally disagree.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Keraki wrote:
Will admit that I missed the second part. Assuming, which can be dangerous, that may be there for ancestry weapon feats. I know they are trying to plan ahead with language. Again wasn't meaning to cherry pick, just missed it. Either way, RAW now means yes, but personally disagree.

Katana are also uncommon. But if you're from Tian Xia, it's now common. Same concept. Some places have higher focus on tech and less focus on magic.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Quote:

The inventor and the gunslinger represent

something we haven’t seen in Pathfinder
Second Edition yet: uncommon classes.
Just like with other character options, the
uncommon rarity indicates that these
classes are relatively rare in Pathfinder’s
default setting, so you should speak with
your GM if you’re interested in playing one.
In the world of Golarion, the technology
used by the inventor and gunslinger
remains largely limited to specific regions.
In Avistan, reckless scientists and
innovative undead hunters in the nation of
Ustalav have championed a technological
renaissance. The pirates of the Shackles
have begun arming their ships with cannons
and stolen guns, while Alkenstar boasts the
premier gunsmiths of the entire planet. In
Tian Xia, the nations of Goka, Ling Shen, Po
Li, and Quain have long worked with black
powder, using it to spur other technological
advancements. The continent of Arcadia has
seen decades of relatively uninterrupted
peace, and might contain more gunslingers
and inventors than the rest of Golarion
combined. Characters from these regions
have access to both the inventor and
gunslinger classes as well as firearms.
Some regions in Golarion are familiar
with clockwork but not gunpowder. The
city of Absalom, naturally, has access to
engineering techniques from across the
world. Further to the north, the nation
of New Thassilon has the combined
clockwork knowledge of multiple historical
eras. Near the border between Osirion and
the Mwangi Expanse, the Uomoto people
scavenge rare technological wonders from
the ruins of the Shory Empire. Characters
from these regions have access to the
inventor class but not the gunslinger.


It is a very good thing for playtest inventors to have access to firearms for their innovations. That's a combination that's thematically appropriate and you know people will try after release if they can.

Dark Archive

Dubious Scholar wrote:

Deadly does not count as a weapon die, no effect on scatter.

Megaton I'm not 100% on?

CRB p. 282 wrote:

Deadly: On a critical hit, the weapon adds a weapon

damage die of the listed size.

From the latest update of the CRB, it does specify that the deadly trait adds a "Weapon Damage Die". So I'm pretty sure it does count.

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