Specific Dinosaurs


General Discussion


Anyone built any specific Dinosaurs for Starfinder. My five year old daughter is going to visit an AbadarCorp Jurassic Park planet. I'll of course use and modify the existing dino stats. Just wondering if anyone had already built some. Xenowardens are trying t stop AvadarCorp exploiting genetically recreated dinos. We will see who my daughter chooses to help. Lol


Also, if anyone has any other ideas that will enhance the setting. Including a catchy name that would be helpful


Do you mean stuff like the Indominous Rex?

Or just more different types then presented in the Alien Archive 2? Which we can all agree is a very basic listing.

I can't help on either as I have not done any homebrewing for Starfinder yet, but if you want ideas for both, the old Broncosaurus Rex campaign setting, especially the Dinosaurs that Never Were book is a good source. Silly campaign premise, but great ideas for dinos.


I think the key is just to use copious flavor when describing what are essentially vanilla combatant stat blocks.

Just remember thematic special abilities, like grappling, poison spit, that sort of thing when hashing out stat blocks.

Setting wise. Maybe make it a bubble habitat planet with various biomes connected by trams across the world with different species in each biome, and the smarter species starting to figure out how to move from one to the other. That sort of thing.


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AbadabaDinoTrek Adventure Park
A Product of AbadarCorp.


You are all super helpful. Thanks again This is a beginning. What can I do to make this feel like a Velociraptor. I know the CR is wrong and the XP, and much more. Any pointers would be helpful. And any other Dinos people think are worth the effort would be helpful. Also the pack Hunter ability is just a rough idea. If there are any ideas for abilities or feats, I'm missing then great I wanna know.

Velociraptor CR 3
XP 800
N Medium animal
Init +3; Senses low-light vision; Perception +8
Defense
HP 45
EAC 13; KAC 15
Fort +6; Ref +7; Will +2
Offense
Speed 50 ft.
Melee talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Offensive Abilities pounce
Other Abilities: Tracking scent
Statistics
STR +2; DEX +3; CON +1; INT -4; WIS +1; CHA +0
Skills Acrobatics +8, Stealth +13
Ecology
Environment any
Organization solitary, pair, or pack (3–12)
Special Abilities
Pounce (Ex) When a dromaeosaurid charges, it can also make a full attack.

Pack Hunter: +2 to attack rolls when other members of pack are within 10ft.


Okay so here are a couple thoughts and changes that I would make.

Let's start with making them Small sized next I would raise their Land speed to at least 60ft and add a Climb speed of 30ft then increase acrobatics to 12ish.

To me pack hunter looks alot like the bonus from flanking.. instead perhaps add a bonus to survival or stealth while acting as a pack?

Also a -4 Int mod is a little harsh
I would suggest a -3.. or -2 for a Smart One (Clever Girl) ;) .


The Artificer wrote:

Okay so here are a couple thoughts and changes that I would make.

Let's start with making them Small sized next I would raise their Land speed to at least 60ft and add a Climb speed of 30ft then increase acrobatics to 12ish.

To me pack hunter looks alot like the bonus from flanking.. instead perhaps add a bonus to survival or stealth while acting as a pack?

Also a -4 Int mod is a little harsh
I would suggest a -3.. or -2 for a Smart One (Clever Girl) ;) .

Thanks, that makes more sense.


The Artificer wrote:

Okay so here are a couple thoughts and changes that I would make.

Let's start with making them Small sized next I would raise their Land speed to at least 60ft and add a Climb speed of 30ft then increase acrobatics to 12ish.

To me pack hunter looks alot like the bonus from flanking.. instead perhaps add a bonus to survival or stealth while acting as a pack?

Also a -4 Int mod is a little harsh
I would suggest a -3.. or -2 for a Smart One (Clever Girl) ;) .

What about this ability from 2e,

Pack Attack The velociraptor deals 1d4 extra damage to any creature that's within reach of at least two of the velociraptor's allies.

Could that translate over or is that just flanking.

Grand Lodge

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I encourage you to check out the uplifted dinosaurs article I co-wrote for Wayfinder 20. It should not be too hard to adapt their racial abilities to creature type grafts.


Kelly Youngblood wrote:
I encourage you to check out the uplifted dinosaurs article I co-wrote for Wayfinder 20. It should not be too hard to adapt their racial abilities to creature type grafts.

I skimmed a bit, I'll go back and read it because that's exactly what I needed. Haha. I actually wanted uplifted dinos for my campaign. I was going to use uplifted Velociraptor guerillas. Lol. I might borrow from this setting, I'm a little bummed you got there first but it's super exciting.


Velociraptor
CR 3
XP 800
N Small animal
Init +3; Senses low-light vision; Perception +8
Defense
HP 45
EAC 13; KAC 15
Fort +6; Ref +7; Will +2
Offense
Speed 60 ft.
Melee talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P)
Offensive Abilities pounce
Other Abilities: Tracking scent
Statistics
STR +2; DEX +3; CON +1; INT -2; WIS +1; CHA +0
Skills Acrobatics +12, Stealth +13
Ecology
Environment any
Organization solitary, pair, or pack (3–12)
Special Abilities
Pounce (Ex) When a velociraptor charges, it can also make a full attack.

Pack Hunters: Velociraptors are used to coordinating their hunts with others of their kind as part of a team. Once per day, as long as an ally is within 10 feet, a velociraptor can roll a single attack roll twice and take the higher result.

Pack Attack: The velociraptor deals 1d4 extra damage to any creature that's within reach of at least two of the velociraptor's allies.

Tracking: Velociraptor can use the Perception skill to perform the follow tracks task of the Survival skill with the listed sense. The sense is usually related to a type of signature that most creatures leave behind, such as a scent or heat trail. The creature might gain a bonus or penalty to its Perception check to follow tracks depending on the strength of the quarry’s signature, at the GM’s discretion. It is possible for stronger signatures to completely mask other signatures, making following tracks with a weaker signature very difficult.


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I think a hanakan would ne the best choice for a velociraptor like race.
- Greystoke

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