| WatersLethe |
| 7 people marked this as a favorite. |
I'm super critical of this class, but I want to show some appreciation for the things I'm liking and give some positive feedback to the excellent devs.
1. Misfire being optional/Risky Reload. I was ready to get up in arms about misfire, but from what I can see so far it just might be a compelling, optional subsystem you only interact with if you make the conscious decision to engage in those feats.
2. Legendary weapon proficiency. The more I think about it, the more I'm okay with this. It was going to happen at some point (The fighter's monopoly being broken), and for such a weapon focused class I think this is okay.
3. Format of Ways. Initial deeds being based around how the Gunslinger initiates combat makes a lot of sense, even if it could use some tweaking, and having later deeds that smooth out different Gunslinger fantasy versions playstyles makes sense.
4. Way of the Sniper. I'm pretty happy with this as a sniper themed build. Couldn't get the same feel from other things, and them being limited to firearms or crossbows is the rare case where that restriction makes sense.
5. Hit the Dirt! and Return Fire. These seem like straightfoward, thematically appropriate, useful feats and I could see them gaining a wide applicability.
6. Pistol Twirl. I'm glad this ability made it into the game. Very flavorful and hopefully useful.
7. Assisting Shot and Deflecting Shot. I like the ability to use your range to do things other than damage to mesh better with your party. These seem like great options.
8. Reloading Strike. Doing something while reloading seems like a realm ripe for exploration. I hope more things similar to this appear.
9. Pistolero's Challenge. I really like the flavor of amping up both of your damages to make the dramatic high noon standoff more likely to be as deadly as you expect. Seems like a good feat for the right person.
10. Warning Shot. This almost reaches the level of "why can't anyone do that?" but it takes a certain swagger and way with your gun to actually scare people with a warning shot. It's definitely something that should exist in the game, and as a feat it seems okay.
11. Firearm Ace. Again, making reloads interesting seems the way to go.
| Alchemic_Genius |
| 1 person marked this as a favorite. |
My only gripe about sniper is that it has a situational requirement (being able to start the battle hiding) while the others do not, but still getting the same level of benefit.
Aside from this, I absolutely love the sniper benefits. Ghost shot especially is a really cool power, and I like that vital shot and one shot, one kill stack