Blood Rider and the Beast Speaker feet


Rules Questions


Is it possible to get a behir as a mount through the Beast Speaker feet (assuming you took the boon companion feet) as a blood rider? I didn't find anything that either confirms this, nor denies it.

Dark Archive

Assuming you met all the requirements, yes


Where's the blood rider from? I don't recognise the name from PF, though Game of Thrones is another matter.


avr wrote:
Where's the blood rider from? I don't recognise the name from PF, though Game of Thrones is another matter.

It's an Archetyp for the bloodrager wich basically gives you a mount wich functions like a druids animal companion.

Liberty's Edge

Drago_1404 wrote:
Is it possible to get a behir as a mount through the Beast Speaker feet (assuming you took the boon companion feet) as a blood rider? I didn't find anything that either confirms this, nor denies it.
AoN wrote:
Feral Mount (Ex): At 5th level, the bloodrider gains the service of a feral mount. This ability functions as the druid’s animal companion, using the bloodrager’s level – 4 as his effective druid level. This companion must be one he is capable of riding and suitable as a mount. A Medium bloodrider can select a camel or a horse. A Small bloodrider can select a pony or wolf, but can also select a boar or riding dog if he is at least 8th level. Whenever a bloodrider is bloodraging, this feral mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge and improved uncanny dodge.
AoN wrote:


[PFS Legal] Beast Speaker
Source Heroes of Golarion pg. 21
You have trained in the ways that the beast speakers of the Tekritani once used to ally themselves with magical beasts.

Prerequisites: Handle Animal 7 ranks, animal companion with effective druid level 7.

Benefit: You can select a creature from the list of magical beasts to serve as your animal companion. You acquire and advance this beast companion in the same way as an animal companion detailed in the class feature that grants you access to your animal companion. You can also dismiss the creature, as dictated by your class feature.

You must meet additional prerequisites to select a companion with an Intelligence score of 3 or higher, as described in each creature’s entry.

....

Behir

Prerequisites: Diplomacy or Intimidate 7 ranks, Knowledge (arcana) 7 ranks.
Starting Statistics: Size Medium; Speed 40 ft., climb 20 ft.; AC +6 natural armor; Attack bite (1d6); Ability Scores Str 16, Dex 12, Con 16, Int 7, Wis 14, Cha 12; Special Attacks breath weapon (20-ft. line, 4d6 electricity damage, Reflex half, once per day), grab; Special Qualities electricity resistance 10.
Mastery (11th level): Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks breath weapon (three times per day), constrict 1d8; Special Qualities immune to electricity.

Yes, it is on the list.

But it is noticeably smaller and weaker than the Behir from the Bestiary.

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