Feral Champion Natural Attacks?


Rules Questions


Can the Feral Champions (Warpriest) Sacred Claws stack with the Animal Blessing?

For example: Can they have both their claws, and a bite at the same time.

Sacred Claws wrote:
Rather than empowering a physical weapon, a feral champion grows claws as primary natural weapons on each hand. These claws deal damage as a warpriest’s sacred weapon and can be enhanced as such.
Animal Fury (minor) wrote:
At 1st level, you can touch one ally and grant it feral features. The ally gains 2 claw attacks that each deal 1d6 points of damage if the ally is Medium or 1d4 if it’s Small, or 1 bite attack that deals 1d8 points of damage if the ally is Medium or 1d6 if it’s Small. These are primary natural attacks that replace any similar primary natural attacks the ally might have. This effect lasts for 1 minute.


It looks like you could use Animal fury to give yourself a Bite attack. You'd then have 3 Natural attacks - 1 Bite and 2 Claws.

You wouldn't be able to give yourself 4 claw attacks.

(Unless you're playing a Kasatha or somesuch, then I'm not sure.)


Another option would be to just play a character that already has Natrual Attacks, such as a Tengu with the Claws Alternate Racial Trait. Then you start of with 2 Claws and a Bite.

Take 2 levels in Barbarian and apply Rage-Strength to your 3 Natural Attacks: +2 Attack and Damage all around.

Take a level in White Haired Witch and get that Hair Attack also.

Take a 2nd level in Barbarian and take the Lesser Fiend Totem Rage Power and get a Gore Attack.

Then take Levels in Warpriest with the Lesser Blessing of Destruction and your Sacred Weapon Damage will keep going up. You will be able to self buff as Swift Actions such as Lesser Restoration to remove Rage Fatigue and Bull Strength as a Swift Action to stack with Barbarian Rage. This would mean taking Weapon Focus lots of times to activate Sacred Weapon Damage for each one, but that's not as bad as it sounds. If you worship a deity that favors a Natural Attack, that's one you don't have to take Weapon Focus for. Gore usually does a respectable amount of Damage anyway, so you can put off taking WF for a while.

Another way you could get 2 Claws and a Bite would be with a dip in Alchemist. The Feral Mutagen Discovery gives you 2 Claws and a Bite, and the Strength Bonus from a Mutagen stacks with Rage and Bull Strength.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Feral Champion Natural Attacks? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions