| Koraxs |
Hello.
Need advice.
Rangers have EX, that give them chance to increase damage.
Will this EX work for the special damage from flaming weapon (or other weapon like it)?
Example:
Guide mark by his ranger focus skeleton (or Ranger with favorite enemy undead attack this skeleton) and shoot in it Multishot from the Flaming bow.
Bonuses from ranger focus/favorite enemy undead (+2 bonus on damage rolls against the target) will work on both physical and extra 1d6 points of fire damage on a successful hit or only +2 to the physical damage?
In rules said that additional dice of damage are not multiplied when the attacker scores a critical hit, but I haven't see that bonuses from EX don't work with enhancement weapon...
| Mysterious Stranger |
No the ranger does not get to add his favored enemy bonus twice on an attack. The damage from an enchantment like flaming is still considered part of the weapon damage.
Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
The word extra damage is the significant part. It does not say it deals an additional 1d6 of fire damage. If the damage was separate than all other bonuses would also be added. Things like the enchantment bonus of the weapon, feats like weapons specialization, and spells like divine favor would all be added to both the physical damage and the energy damage. Considering flaming is a +1 advantage that is way too strong. As it is you are adding on the average 1d6 points of damage, but that is offset by the fact that energy resistance can reduce that damage.
| Derklord |
Favored Enemy says "he gets a +2 bonus on weapon attack and damage rolls".
"damage roll" is the operative term here, and where your confusion lies. How many dice are actually rolled, or how many different parts of that damage calculation involve dice being rolled, is irrelevant, the entire stuff (weapon's base damage, plus numerical bonuses, plus additional damage dice) is the "damage roll".
Apart from Manyshot, which is a special case, a successful attack roll is basically always followed by exactly one damage roll, and every HP damage done as part of the attack is part of the damage roll.