Divine Prestige classes


Rules Questions


What Prestige classes allow for full (or loose 1) divine spellcasting?

The Exchange

Lots.

Seriously, lots that only lose one level. You can find all the Prestige Classes on Archives of Nethys but I don't think there's a way to sort for that particular info.

If your campaign allows the Prestigious Spellcaster feat, you can play any caster class without losing spellcasting levels (though it does get expensive in terms of feats).


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Full progression (1-max):
Argent Dramaturge
Dawnflower Dissident
Diabolist
Divine Scion
Envoy of Balance
Exalted
Green Faith Acolyte
Harrower
Hellknight Signifer
Inheritor's Crusader (Cleric or Paladin only)
Loremaster
Ritualist
Soul Warden
Spherewalker (3.5 prestige class)
Stargazer
Veiled Illusionist

Full progression after first level (2-max):
Agent of the Grave
Ashavic Dancer
Balanced Scale of Abadar (3.5 prestige class)
Brewkeeper
Daivrat
Dawnflower Anchorite
Demoniac
Enchanting Courtesan
Evangelist (doesn't work with Prestigious Spellcaster)
Feysworn
Hinterlander
Living Monolith
Mystery Cultist
Pathfinder Savant
Proctor
Runeguard

Progression for at least levels 2-4 (2-4,6-8,10 unless noted):
Blackfire Adept
Death Slayer (2-5,7-10)
Gray Gardener
Holy Vindicator
Nature Warden
Rage Prophet
Riftwarden
Rivethun Emissary
Skyseeker
Souldrinker (2-5,7-10)
Sphere Singer (2-8,10)
Storm Kindler
Tattooed Mystic
Umbral Court Agent


Thank you Deklord. Very helpful and I appreciate it


from the mentioned above i really like the exalted. since his 5th level ability of sla up to you highest spell level can make some very expansive spells cost-less.
can you say no to the ability to bring back a fallen party member from the dead, without the diamond dust cost, once a day?
magic domain, divine subdomain. it also give a daily miracle once you can cast level 9 spells (beside the prestige class minor miracle ability at level 10). hack you can also make holy-water for free once a day before you gain high level spells.


Derklord wrote:

Full progression (1-max):

...

and the Mystic Theurge.


Theaitetos wrote:
Derklord wrote:

Full progression (1-max):

...
and the Mystic Theurge.

I didn't include that because unless the GM allows some highly questionable tricks, it doesn't "allow for full (or loose 1) divine spellcasting", as you need at least 3 levels in a different class.

The same thing applies to Arcane Trickster, which despite the name can actually progress any spellcasting, but likewise requires 2nd level arcane spellcasting to enter.


I know, just wanted to mention it, since I read the OP more as "full (or loose 1) divine spellcasting" progression, rather than as a pure spellcasting lvl 1-20.

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