| Loreguard |
I was kind of assuming that when the Summoner's HP hit zero, they go into dying state if the hit that caused it was lethal.
However, is that specifically expected? If the strike wasn't to the summoner but the Eidolon, the Eidolon goes pop ceasing to be manifested. The shared HP hits 0, but it is a reasonable question if the Summoner is just unconscious, or if they are dying.
If the Eidolon gets taken to 0HP with a negative damage effect, does it kill the summoner outright, or would it only do that if the Summoner was in the original effect? It seems obvious that if it was from an area affect and both were in there, it would be obvious any effects would effect both. But I'm not certain it is obvious if an effect that would take place on the target because of going to 0 hp would naturally also impact the other target who was forced to 0hp as well, but not in the direct line of effect, but instead a sort of collateral damage.
Does a successfully disintegrated Eidolon kill the summoner? Does it make them dying, does it make them unconscious. Or if some effect technically doesn't take them to 0 hp, it just kills the target (say the Eidolon), does that leave the summoner alive?
| Lightdroplet |
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However, is that specifically expected? If the strike wasn't to the summoner but the Eidolon, the Eidolon goes pop ceasing to be manifested. The shared HP hits 0, but it is a reasonable question if the Summoner is just unconscious, or if they are dying.
It is explicitely stated, not in the Summoner rules, but simply in the CRB:
As a player character, when you are reduced to 0 Hit Points, you’re knocked out with the following effects:
You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.
You gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition, increase your dying value by an amount equal to your wounded value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don’t gain the dying condition; you are instead unconscious with 0 Hit Points.
All characters start dying immediately when their HP hits 0, and Summoner has no text that would override that.
Does a successfully disintegrated Eidolon kill the summoner? Does it make them dying, does it make them unconscious.
It would reduce them to 0 HP (and therefore subject them to the general 0HP = unconscious and dying rule), but not kill them instantly as written. However, the Eidolon would be actually killed instead of the normal unmanifesting at 0 HP.
Or if some effect technically doesn't take them to 0 hp, it just kills the target (say the Eidolon), does that leave the summoner alive?
Strangely, it does seem that if a no-damage instant kill effect gets the Eidolon, the Summoner is indeed unaffected.
If an effect states it kills you outright, you die without having to reach dying 4 and without being reduced to 0 Hit Points.
Since the Eidolon's HP are not affected, the Summoner is left standing there unharmed, since the HP is the part that is shared, and instant death spells specifically do not change your HP. However, your Eidolon would die instead of unmanifesting here too.
Most of the above wierdness is due to how specific the "shared HP" text on Summoner is:
Your eidolon is no mere minion; the two of you share the same life force and work together as equals. You and your eidolon share your actions, your Hit Points, and your multiple attack penalty. Each round, you can use any of your actions and reaction for yourself or your eidolon. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you restores your Hit Points.
It clearly states what happens with damage and healing, but states nothing about death effects.