
Farah Frost |

Hi! First time cleric here wanting to summon a legion of angels whilst being able to support my party with heals and remove negative statuses. I'm not really sure what direction to go with my build however.
I'm planning on being LG Human with a LG Deity and a 15 point buy, some feats I thought would be good were Armor Proficiency Medium so that I could be less squishy, Summon Monster Good so that my good summons get Diehard, and Sacred Summons. I'm not sure if any of these are unnecessary though and what other feats I should look into.
I'm open to any advice and example builds and feats that you may have or know of.
Thank you!

VoodistMonk |

Pick up the Armor Master trait, there's a regional and a combat trait of the same name and they do the same thing... which is reduce your ACP by 1. Meaning you can wear Mithral Beastplate with no penalty. You're welcome.
As for feats:
Combat Reflexes
Spell Focus Conjuration
Augment Summons
Sacred Summons
Improved Initiative
Divine Interference
Superior Summons

Melkiador |

You'll need to improve your choices for sacred summons. Summon good monster or expanded summon monster will give you some good options, but you should really only take one of those and it sounds like you've already chosen the first one. You should also consider summon guardian spirit at level 5 to pair with sacred summons. Your only option for your alignment would be a Harbinger Archon, but its wrath ability would scale with spell level and after it blasts your enemies, it still sticks around to provide some light healing. The duration is minutes per level, so you may be able to even get another wrath off in the next fight. A 3rd level spell that deals 3d6 damage in a small controlled area and then can proceed to heal 3d8+15 damage over the next 3 rounds is pretty decent on its own.

Agénor |

I have used Quick Channel to good effect as your summons are considered within range if you choose so. If the enemy can't fell a summons in one round, they are most likely stuck as long as you have channels.
This can make a nice combination with Channeling Variance if your deity can be seen as one of battles.
With a 15-point-buy, I also recommend Divine Communion for when you'll be forced into physical combat or jump over a cleft or whatnot. It gets better once you can use it more often and once your Wisdom gets high.
From my suggestions, you can infer I propose you get 16 Wis and 14 Cha as your build.

![]() |
There might also be the need to lower the possible number of hits the summons will receive.
Memorizing several Command (or Forbid Action) spell slots and similar spells at later levels could help. The problem is the lack of guarantee given targets will be allowed a DC, but you can raise your chances by raising it through traits and/or feats :
- Peacemaker feat -> +2 to the DC of spells or other effects intended to force targets to take non-violent actions
- Spell Focus (Enchantment) (and Greater Focus if possible)
- Mediator (social trait)
- Overwhelming Beauty (magic trait)
(I can't give the links to the different options as I'm at work, d20pfsrd or archives of nethys are blocked)
That would only likely work if you consider dipping in a class giving armor proficiencies by default because having to take it as a feat tax might harm the goal. But that would also set the character one class level behind and that might be the more problematic thing.