Barbarian / cross Bloodrager advice


Advice


I'm new to pathfinder at the moment.
I have a basic character with standard stats. It's a half-orc barbarian with 16 str, 11 dex, 13 con, 11 wis and 13 int.

I want to make my character a multiclass with a cross blood rager but I'm not sure if that's the best choice. I want basically as much brute force damage, high movement but still decent defence and the ability to cast spells and make runes (for more damage).

I would like advice on which 2 bloodlines I should choose because I'm not sure if my choice of draconic and aberrant is going to work well.

My current weapon is a masterwork great axe if that adds anything.

Thanks.


You can use only one rage at a time, so barbarian multiclassed with bloodrager isn't the most useful usually.

Crossblooded rager with Wis 11 means that your will save is terrible. Failing will saves means you will often be affected by fear effects, confusion, paralysis and worse. Running away, attacking your allies, being frozen in place and a lot of the other will save effects are pretty nasty. Make sure you really, really want 2 bloodlines before doing this.


avr wrote:

You can use only one rage at a time, so barbarian multiclassed with bloodrager isn't the most useful usually.

Crossblooded rager with Wis 11 means that your will save is terrible. Failing will saves means you will often be affected by fear effects, confusion, paralysis and worse. Running away, attacking your allies, being frozen in place and a lot of the other will save effects are pretty nasty. Make sure you really, really want 2 bloodlines before doing this.

well because I wanted to have the aberrant bloodline, I could get iron will which is +2 on Will saving throws so i don't really care about that and I'll have +2 will save from levelling.

what would be the pros and cons of only using one bloodline? and which bloodline should I use then?


If you're looking at a bloodrager 6 with crossblooded, wis 11, iron will as the L6 bonus feat and say a cloak of resistance +2 that's a total will save of +6 at 6th level. That's still fairly poor. Here's a spreadsheet of what good values are for attacks, saves and a couple of other things are. You'll note that the orange (still weak but not cripplingly bad) save value for level 6 is +5.

So. Suppose you play a non-crossblooded bloodrager with the aberrant bloodline. Your will save is 4 points better - 2 base, 2 from the bonus from rage applying which it doesn't for crossblooded, which puts you well above that orange value at L6 even before getting iron will (and you're free to get a different bonus feat then if you like without being crippled). Both the level 1 and level 4 aberrant bloodline powers are good, the first will sometimes cripple a major enemy (more often if you get a greatsword or falchion), the second gets you extra attacks against many human-sized or smaller enemies as they run up to attack you.

A non-crossblooded bloodrager with the draconic bloodline has less going for it until level 12. Being able to fly in combat without spending an action to do so is pretty good, but the earlier bloodline powers are less impressive. You might choose to enter the draconic disciple prestige class later which has some nice tricks but isn't necessarily better than staying in the bloodrager class.

If you do go crossblooded aberrant/draconic it's not obvious to me what you'd pick from the draconic bloodline before level 12. The level 1, 4 and 8 powers in the aberrant bloodline are better than the same level powers in the draconic bloodline. While you could enter the draconic disciple prestige class it doesn't work well - the prestige class assumes that you have the claws power at least.

If you're a barbarian already it's probably better to stick with that class than to multiclass into bloodrager. There are a number of neat tricks in barbarian rage powers, including some which let you steal powers from the draconic bloodline if you want that for the image.


What about the other bloodlines like arcane, celestial, destined, elemental, infernal, fey and undead?

The infernal bloodline could also be good. I would still get wings at level 12 but are the earlier abilities worth it then? And then if I have an infernal bloodline, could i use that for the eldritch knight prestige class?

The undead bloodline seems like it isn't worth it for the first few abilities and the final ability stops my team's strategy for when someone fails a will check.

The fey bloodline is focused on movement as far as I can see but if I do multiclass, I'll have 50ft of ground movement and with the right spell, 500ft.

the elemental bloodline holds resistance against your power but chances are, I would've gone for the movement speed on land and gotten fire resistance. If I do infernal, I'd get fire and poison resistance and 60ft of flying speed.

The celestial bloodline looks decent but it's only on the first level that I would get a weapon and I can't use the wings I gain as a weapon like draconic or infernal.

The destined bloodline looks like it would have its purposes but most of the abilities could lead to my death or have a low number of uses like destined strike which only has 4 uses a day if I'm level 4.

The arcane bloodline has a lot of personal buffs that would be beneficial but I don't understand magic stuff and spells very well and would probably miss something useful.

Going back to draconic, the claw ability isn't terrible in my opinion but I'm new to pathfinder so it could be bad but most of the spells that my team's sorcerer can cast use a 1d6 until level 8 similar to draconic with claws using a 1d8 then and getting breath weapon for an AOE attack. With the extra potential ground movement speed I could get with the draconic bloodline, staying just barbarian doesn't seem as beneficial, in the long run, as I can eventually level both up to 20 (I think) and prestige to become either an eldritch knight (I think) or a dragon disciple.

If I've missed anything or messed up anything, just say because I'm trying to learn so one day I can teach my friends as you have taught me.


The claws aren't an improvement on that greataxe you carry, and they're harder to buff (an amulet of mighty fists would cost more than a magic greataxe with the same bonus.) A power which does nothing much for you is worse than a power which does do something.

Concerning other bloodlines, arcane is usually considered to be the best from the perspective of optimisation. Celestial, destined, elemental, infernal, undead all have solid potential uses; fey is usually considered to be weaker. Quickly moving thru non-magic undergrowth isn't much of a power, their confuse on a crit ability is weaker than the aberrant's stagger on a crit because many enemies are immune to mind-affecting stuff, and the buffs they get later on are worse or have less options than the arcane bloodline buffs. There are more bloodlines than those too. I don't see what the problem you have with the undead bloodline is?

Prestige classes aren't usually great in PF. They can do odd concepts, but there's little reason for a bloodrager to go into eldritch knight ever. Eldritch knight doesn't advance bloodline powers or get class abilities like mighty bloodrage. Draconic disciple does advance bloodline powers, but does lose out on those class abilities.

A barbarian 20 / bloodrager 20 is a 40th level character. This is far past the point where most games end - usually about level 10-12, occasionally as far as 15 or so, level 20 is something I've heard of but haven't seen.


Cuman wrote:
What about the other bloodlines like arcane, celestial, destined, elemental, infernal, fey and undead?

I'll agree with avr that the Arcane Bloodline is almost always the strongest pick. Default power at 4th level is Blur (20% miss chance) unless you're fighting something with a lot of elemental/ranged attacks.

At 8th level starting every Fight with Displacement (8th) and Protection-from-Arrows/Resist Energy (4th) is very strong defensively and lets you focus on offensive feats.

Aberrant is pretty great defensively too. I'm playing an Aberrant Primalist Bloodrager, and Long Arms is a fun power (Primalist is not allowed in PFS if that matters). I traded out the 8th level abilty for some Rage powers, but I can tell you that there are times I regretted that - even with a +16 Fort-Save a Natural 1 still fails, and Nauseated is a rough condition. If you go Aberrant you end up immune or resistant to a lot of things, so it makes you a lot harder to kill.

I definitely agree that I'd pick one bloodline over Crossblooded though, losing +4 from your will saves is a lot.

Grand Lodge

I think Destined would be among the better defence-wise. Not a lot is added on offence though so that might not be appealing to many.

But starting from level 4, on the condition to cheese a little bit (not many take Fate's Favored to match with the RP, that depends on the player), the character would get to cancel the penalty to AC (and later having better of it than while in normal status) and getting better saving throws.

The common point I'd forward is no Crossblooded. Until late in the concept, the -2 penalty to Will saves is a big no-no. If the character was ranged, I'd say you could try it, but not with a melee esp when domination effects aren't uncommon which means there's a possible unwilling PvP.

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