Existing Character changed to Magus. Lvl 13


Magus Class


Ok so my DM finally convinced me to change my existing character over to a Magus since I wasnt having fun as a Wizard. I tried to keep the spirit of the character the same as well as keep his in game choices that grew out of this homebrew game. Luckily my DM is a cool guy who likes to make magic items not found in 2nd Ed and has influence from first so some (most?) Of my magic items I kept from my original character and took a few out of our sitting loot.

Here it is. I only left out a few minor things as it wasnt pertinant. (Though admitidly its very few haha)

Twilight Halfling Magus lvl 13
Background- Mystic

Stats
12, 20, 14, 19, 16, 10
34 AC Leather +2 Resilient Shadow
HP 149
Saves- 20 23 23
Melee- +26 Dagger +2 Greater Striking

Ancestry
Keen Eyes, Adroit Manipulation, Halfling Luck, Cultural Adaptability (Human,Natural Ambition), Multitalented, Incredible Luck

Class
Familiar (Nat Amb), Wizard Dedication, Basic Spellcasting, Martial Caster, Arcane Breadth, Rogue Dedication (Multitalented), Trapfinder, Expert Spellcasting

Skill
Arcane Sense, Additional Lore, Wary Dismemberment, Multilingual, Magical Crafting, Quick Identification. Inventor

General
Ancestral Paragon, Adpoted Ancestry (free), Toughness, Fleet

Spellstats/Spells
Attack 22 (homebrew +1 potency Aeon Stone)
DC 31

8,7,2,1,1,2,2,2

Cantrips- Acid Splash, Electric Arc, Prestidigitation, Produce Flame, Ray of Frost, Telekinetic Projectile, Shield, Detect Magic, Mage Hand, Read Aura

First- Befuddle-2, True Strike-5
Second- Enlarge
Third- Haste
Fourth- Enlarge (fighter loves this)
Fifth (Utility)- Haste-1, Fly-1
Sixth- Black Tenticles-1, Chain Lightning-1
Seventh- Eclipse Burst

Magic Items
Sword Gauntlet/Shield Bracer- Homebrew counts as 1 invested. 1 action extend a sword from gauntlet. Gives Shield Cantrip.

Aeon Bracer- Homebrew set an Aeon Stone for additional benfits. Has the Magic Potency Aeon Stone in it.

Ring of Ferocious Action- Homebrew grants 1 Focus Point. Free action spend 1 focus to gain 1 action. Can be used for anything. Become fatigued 2 at end of turn for 1 round.

Ring of Wizardry 1

Pearl of Sirens ( we had an underwater stint)

Purple Aeon Stone- stores 3 levels of spells

Wands- Color Spray, False Life (1), Freedome of Movement, Locate (5), Invisibility (2)

So yea lots of homebrew items but the game focuses on his world where an ancient magi-tech race died off and people find the ruins. Also turning out they aint as dead, they became starfaring (starfinder tie in)

All in all with keeping in line with original character it hits 100%. Will see how it plays monday night. So far on paper I am happy with it. What do yall think?


Ok so got to play tonight and here are my thoughts. I ended up rolling decent and got some nice crits in. Critting a total of 4 rounds on both the attack and the spell and once was because the crit effect boosted my spell attack from a success to a critical. So that was nice. However being around 5 Suped up Scrags in a small room where 3 could reach me with AoOs when I cast was not fun at all. The 3 action Striking Spell then Strike was cumbersome in all of the encounters. I used True Strike twice and rolled very poorly on it resulting in a 1 and a 5, so I didnt use those. If it was not for Flanking I would not have gotten the results I did.

Encounter 1 was 5 Scrags, Encounter 2 was some Water Giant and 2 Shrimp, Encounter there was a Daemon and 2 more Water Giants and Encounter 4 was just a Water Giant Priest of Dagon mini boss. All of it was underwater so I wasnt able to move far to get into flanking unless I spent another action to stride again. Which I was able to do in the Daemon Combat cus of Haste and Combat 1 cus it wasnt underwater just in non difficult terrain water filled room.

All in all the dice really was in the groups favor with many crits going around and the DM rolling very poorly.

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