Eidolon Archetypes - "Skill Packs"


Summoner Class


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OK, so, people want more customization and conservative minded folks like myself are extremely concerned about making Eidolons too powerful, punchy, or worst, min-maxy.

So let's talk about an Eidolon "Archetype" concept idea that has very little to do with combat.

The first thought here is that this concept could be a replacement for Expert Unarmored at level 3 (hoping that gets moved to level 1), with a feat option for an additional "Archetype" down the road (8th?).

What IS an Eidolon Archetype in this concept?

The Inspiration is the Barbarian Feat "Raging Intimidation".

So, in this case we'd have...

Terrifying Eidolon - Your Eidolon gains the Intimidating Glare skill feat. At 7th level, your Eidolon Gains the Battle Cry skill feat. At 15th level, your Eidolon gains the Scare to Death skill feat.

Make sense?

Apply the same thing to other obvios skill feat chains, like -

Aerialist Eidolon - with (3rd) Quick Jump, (7th)Wall Jump, (15th)Cloud Jump

And then also some of the other big themes, like stealth, deception, negotiation, etc.

In theory, you can describe the mechanics once and then have each Archetype be one line describing the associated feats.

It helps solve the issue of getting Eidolons access to skill feats, differentiating them from each other, and customization without skewing numbers or granting access to problematic abilities.


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If it were "Choose a Skill" and you gain a Skill Feat you qualify for at the appropriate level, I'd be more apt, but I'd take this over nothing for sure. As is, out of combat an Eidolon feels very much like an after thought.

How would you see this interacting with Synthesist though?


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Midnightoker wrote:

If it were "Choose a Skill" and you gain a Skill Feat you qualify for at the appropriate level, I'd be more apt, but I'd take this over nothing for sure. As is, out of combat an Eidolon feels very much like an after thought.

How would you see this interacting with Synthesist though?

The reason to not make it more open ended is to be able to more tightly control theme, I suppose? Identity?

A feat progression for Jumping in Athletics is wildly different from one for Grappling that starts with Titan Wrestler...

People have mentioned Archetypes elsewhere, and I had the idea that they'd be pretty "safe" if that concept were applied exclusively to skill functionality.

****

I have no idea on Synthesis. Its pretty obvious if you dont have free use of your own feats and abilities while Synthesized, but otherwise... well, I mean they could just be heavily themed bonus skill feats. Thats probably pretty powerful tho.


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KrispyXIV wrote:

OK, so, people want more customization and conservative minded folks like myself are extremely concerned about making Eidolons too powerful, punchy, or worst, min-maxy.

So let's talk about an Eidolon "Archetype" concept idea that has very little to do with combat.

The first thought here is that this concept could be a replacement for Expert Unarmored at level 3 (hoping that gets moved to level 1), with a feat option for an additional "Archetype" down the road (8th?).

What IS an Eidolon Archetype in this concept?

The Inspiration is the Barbarian Feat "Raging Intimidation".

So, in this case we'd have...

Terrifying Eidolon - Your Eidolon gains the Intimidating Glare skill feat. At 7th level, your Eidolon Gains the Battle Cry skill feat. At 15th level, your Eidolon gains the Scare to Death skill feat.

Make sense?

Apply the same thing to other obvios skill feat chains, like -

Aerialist Eidolon - with (3rd) Quick Jump, (7th)Wall Jump, (15th)Cloud Jump

And then also some of the other big themes, like stealth, deception, negotiation, etc.

In theory, you can describe the mechanics once and then have each Archetype be one line describing the associated feats.

It helps solve the issue of getting Eidolons access to skill feats, differentiating them from each other, and customization without skewing numbers or granting access to problematic abilities.

Oh, me likey.

Especially as the "replace the Expert Unarmored." Because nobody wants dead levels.


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Sagiam wrote:


Oh, me likey.
Especially as the "replace the Expert Unarmored." Because nobody wants dead levels.

I figure moving it off of 3 is easier if there's something to go in its slot :D


I understand it's a difficult thing but I like the idea of the eidolon having it's own skills and skill feats/combat feats even if at a limited rate. I agree it would aid in their identity Wich right now is largely fluff


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Actually skill packs working with Summoner Synthesis bothers me less the more I think of it if the Summoner must also meet the requirements of the Feat maybe.

Right now, there’s not a huge amount of incentives to be a synthesist, since you lose spells and action economy, so this would be like a neat sort of interaction where you might merge with your beast form to make a jump across a crevice or something, which is kinda awesome.

Maybe I’m missing some huge benefits of synthesist but things like this to me would add more depth to it (especially if these are themed as you say).

I also think if this were done with some physical aspects too, this might be able to phase out feats like Amphibious Evolution for something that scales as you level and incorporates skill feats into it as well.

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