What happens when you haste a lantern archon?


Rules Questions


Does it gain an additional light beam attack?

RPG Superstar 2011 Top 4

Haste only gives you extra attacks with weapons you are wielding. Since that is a natural attack of the archon and not a weapon then it would only benefit from the rest of the spell. Though if a GM decided to give it an extra light beam I wouldn't see any harm at all. Just saying that by the writing of haste it does not get an extra attack.


Umbral Reaver wrote:
Does it gain an additional light beam attack?

Don't have my manuals with me at the present, left them behind during the last game, but suddenly I have the mental image of a Lantern Archon after a Red Bull Binge, flying 'round and 'round a 10-by-10 room talking in a non-stop high-pitched 'coffeecoffeecoffeeeeeeeeeeee' kinda way like so kinda demented 'party hard'.

By memory, Haste only mentions only one extra attack with a weapon that the target is holding, so unless there is erata that adds natural attacks to the mix, I'd say no.

RPG Superstar 2011 Top 4

HalfOrcHeavyMetal wrote:
By memory, Haste only mentions only one extra attack with a weapon that the target is holding, so unless there is erata that adds natural attacks to the mix, I'd say no.
Haste wrote:
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation.

Yup.


Whoops. And here I'd always thought haste granted a critter with natural attacks one extra attack with one of its natural weapons.


Wait a minute.

Does this mean unarmed combatants (notably monks) cannot gain an extra attack from haste?

RPG Superstar 2011 Top 4

Monks are fine. They have Unarmed Strike.

Quote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.


Strictly speaking, even if treated as a manufactured weapon, they're not holding their hands, which is the requirement for the extra attack. Haste is silly. I think it should just grant one extra attack, regardless of type.


HalfOrcHeavyMetal wrote:
Umbral Reaver wrote:
Does it gain an additional light beam attack?
Don't have my manuals with me at the present, left them behind during the last game, but suddenly I have the mental image of a Lantern Archon after a Red Bull Binge, flying 'round and 'round a 10-by-10 room talking in a non-stop high-pitched 'coffeecoffeecoffeeeeeeeeeeee' kinda way like so kinda demented 'party hard'.

+1, and LMAO.


4 people marked this as FAQ candidate.

Whether Haste gives a Natural Attack is unclear. James Jacobs (Creative Director) says it does:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/archives/hasteGrantExtraAttackwIthNaturalAttack

However there is no errata so far, so depends on if James Jacobs word is good enough for your DM.


In that case, is an archon's light beam a natural attack?


Grant Evans wrote:

Whether Haste gives a Natural Attack is unclear. James Jacobs (Creative Director) says it does:

Link

However there is no errata so far, so depends on if James Jacobs word is good enough for your DM.

Linkified.


Umbral Reaver wrote:

Wait a minute.

Does this mean unarmed combatants (notably monks) cannot gain an extra attack from haste?

Eep. Monk speed bonus doesnt stack with the 30ft speed boost that haste gives :(

I also thought haste worked for natural attacks...

The only saving factor I can think of is: A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Hopefully this works?


1 person marked this as FAQ candidate.
Skull wrote:
The only saving factor I can think of is: A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Hopefully this works?

By all appearances, it does not. Haste doesn't care if a weapon is manufactured or not. The requirement is that it is a weapon you are holding.

Should haste get a tweak in the next lot of errata?


Umbral Reaver wrote:
Skull wrote:
The only saving factor I can think of is: A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Hopefully this works?

By all appearances, it does not. Haste doesn't care if a weapon is manufactured or not. The requirement is that it is a weapon you are holding.

Should haste get a tweak in the next lot of errata?

Of course there is an easy way to have it work, one i refuse to use. brass knuckles. suddenly haste works. :(


Umbral Reaver wrote:
Strictly speaking, even if treated as a manufactured weapon, they're not holding their hands, which is the requirement for the extra attack.

One could argue that by clenching their hands, they are holding their fists. When they wrap their fingers in, they're clenching their hands, thus holding a weapon. Sort of like a paladin can never not be touching himself.

And it doesn't mention hands, so you could say the monk's skin and tendons and stuff is what's holding his fists onto his body.

Alternatively, the monk could just fluff it by saying he makes a Kirk-style hammerblow (two hands, fingers interlocked) as a finisher.

For Lantern Archons, Light Ray is (Ex) not (Sp), so personally, I would allow another ray from Haste. Slam is also Ex, and most people would say a creature could make an extra slam attack with haste, so I think Light Ray is OK as well.

Scarab Sages

Yeah, aren't all monks using brass knuckles now? :D

Or even heirloom brass knuckles, passed to them by their knuckle-dragging ancestors? :D

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