| Salamileg |
So, my Champion just bit the dust (succubus domination is rough, failed my saves for 7 rounds straight) so I'm bringing in my Battledancer Swashbuckler I had planned next session.
I've got a general idea of the build I want, but I'm unsure about the weapon. On one hand, the Starknife's damage is kind of low, but that matters less to a Swashbuckler since they mainly make one big attack per round. It also can be used from a bit of range, which compliments the fact that I can Perform at range. And not having to move could free up some actions for raising a shield or using Battle Medicine. However, it requires a bit more investment, taking up one of my feats with Flying Blade and I'd also need a Returning rune.
On the other hand, the rapier provides somewhat higher damage, allows me to disarm with dex and an item bonus (Extinction Curse has more humanoid enemies than I expected) and requires less investment to make it work.
What are y'all's thoughts on it?
| Blave |
Tough decision, but I might actually pick the Starknife. Novelty aside (it is a very rarely used weapon as far as I'm aware), it does come with some upsides besides Thrown.
The Starknife is Agile, which could open some interesting possibilities if you can fit Combination Finisher into your build, like Perform > Strike > Finisher every turn against easier to hit targets.
And it's Versatile S, giving you some flexibility when it comes to Resistance and Weakness.
| HumbleGamer |
Talking about the 2 weapons, I'd probably say the rapier because I see it more thematic for a swashbuckler.
Apart from that, what about a short sword instead?
Rapier: 1d6 deadly/finesse/disarm
Short Sword: 1d6/Agile/Finesse/Versatile S
The damage would be the same as the rapier, but you'd have better chances to hit on your second and eventually third attack.
ps: personally, I'd leave alone Disarm, given how it works in this 2e ( it's really hard to land ).