Trapfinding in emerald spire


Advice


hey all I'm building an alchemist trap breaker for a campaign I've been invited to and as the class suggestes my main goal is finding and breaking all the traps. So for the advice I need is how much should I invest to raise my disable device and perception? I've settled on a LG Tiefling with a tail and claws as well as the deamon heritage and thats as far as I've gotten I can't seem to settle on traits and feats. And please limit spoilers as much as possible.


Even if that's a dungeon with a lot of traps, you're unlikely to spend a lot of game time on them. If you have nothing pressing otherwise then a trait on each, make sure you have no armor check penalty and spend your feats elsewhere IMO.


Ok good to know but I'm more worried about beating the checks to spot them and disable them as I'm not sure how bad the checks can be since this is the first campaign I will be in that will have traps present


Imo Trap spotter or a similar auto detect ability is among the most important things for dealing with traps. It speeds the game immeasurably.


Forgot about trap spotter. Looked it up and found a way to get it as an alchemist through the crypt breaker archetype. And with that info I think I'm good now on how to get my build ready for the campaign. Thank you everyone!

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