| Ressy |
| 3 people marked this as a favorite. |
What do people think of the following?
Remove the crit-bump aspect of Striking Spell.
Make Striking Spell instead give a free Strike in the same round where the spell was cast. Thus we have a single 2-action cantrip action, our free strike, and one remaining action to use for Stride/Step/Strike again/Raise Shield/Bespell/Etc...
Then, we remove the Slide Synthesis, and replace it with a synthesis which re-adds the crit-boost to Striking Spell. This makes crit-fisher Magus builds possible, but not mandatory.
It also lets you now be a 2-hander Magus who can stride into combat while casting and attacking, and then Cast+Attack+Shield spell on subsequent rounds. Or an Archer Magus who reloads a crossbow. Or a Thrown Magus who can draw out a weapon after throwing their Spell.
[edit]
We can also make the Crit-based synthesis add the [Fortune] tag, and then modify Striking Spell to deal with the spell-attack bonus issue now that we don't have to worry about True Strike boosted spell-crits.
| richienvh |
| 1 person marked this as a favorite. |
What do people think of the following?
Remove the crit-bump aspect of Striking Spell.
Make Striking Spell instead give a free Strike in the same round where the spell was cast. Thus we have a single 2-action cantrip action, our free strike, and one remaining action to use for Stride/Step/Strike again/Raise Shield/Bespell/Etc...Then, we remove the Slide Synthesis, and replace it with a synthesis which re-adds the crit-boost to Striking Spell. This makes crit-fisher Magus builds possible, but not mandatory.
It also lets you now be a 2-hander Magus who can stride into combat while casting and attacking, and then Cast+Attack+Shield spell on subsequent rounds. Or an Archer Magus who reloads a crossbow. Or a Thrown Magus who can draw out a weapon after throwing their Spell.
Seems more organized and viable than the way it currently works! One doubt though, would it only work for cantrips or for spells as well?
| Ressy |
Definitely like this more than current. A luck/divination focused synthesis sounds cool. I do think Striking Spell would still have accuracy issues but that's another issue altogether.
Idea there: add in the accuracy fix to Striking Spell's mechanics.
Then make the crit-focused synthesis add the [Fortune] tag to the ability. This means it can be balanced without having to account for True Strike.| Lightdroplet |
| 2 people marked this as a favorite. |
I agree on pretty much every point.
As much as I think crit-fishing with Magus is a 1e-ism that should stay that way, I can't see any issue with it becoming the defining feature of a Synthesis, assuming said synthesis is carefully balanced with the other syntheses to avoid it becoming an overbearing strategy again.