Crits, Action Economy Boost, and Synthesis sub-classes. A suggestion.


Magus Class


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What do people think of the following?

Remove the crit-bump aspect of Striking Spell.
Make Striking Spell instead give a free Strike in the same round where the spell was cast. Thus we have a single 2-action cantrip action, our free strike, and one remaining action to use for Stride/Step/Strike again/Raise Shield/Bespell/Etc...

Then, we remove the Slide Synthesis, and replace it with a synthesis which re-adds the crit-boost to Striking Spell. This makes crit-fisher Magus builds possible, but not mandatory.

It also lets you now be a 2-hander Magus who can stride into combat while casting and attacking, and then Cast+Attack+Shield spell on subsequent rounds. Or an Archer Magus who reloads a crossbow. Or a Thrown Magus who can draw out a weapon after throwing their Spell.

[edit]

We can also make the Crit-based synthesis add the [Fortune] tag, and then modify Striking Spell to deal with the spell-attack bonus issue now that we don't have to worry about True Strike boosted spell-crits.


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Pathfinder Rulebook Subscriber
Ressy wrote:

What do people think of the following?

Remove the crit-bump aspect of Striking Spell.
Make Striking Spell instead give a free Strike in the same round where the spell was cast. Thus we have a single 2-action cantrip action, our free strike, and one remaining action to use for Stride/Step/Strike again/Raise Shield/Bespell/Etc...

Then, we remove the Slide Synthesis, and replace it with a synthesis which re-adds the crit-boost to Striking Spell. This makes crit-fisher Magus builds possible, but not mandatory.

It also lets you now be a 2-hander Magus who can stride into combat while casting and attacking, and then Cast+Attack+Shield spell on subsequent rounds. Or an Archer Magus who reloads a crossbow. Or a Thrown Magus who can draw out a weapon after throwing their Spell.

Seems more organized and viable than the way it currently works! One doubt though, would it only work for cantrips or for spells as well?


I'd say let it work for all spells.
You'd still have the same issues with needing 2 rolls, but at least you'd be getting some action economy out of it. Plus any other class abilities that trigger.


Definitely like this more than current. A luck/divination focused synthesis sounds cool. I do think Striking Spell would still have accuracy issues but that's another issue altogether.


Ligraph wrote:
Definitely like this more than current. A luck/divination focused synthesis sounds cool. I do think Striking Spell would still have accuracy issues but that's another issue altogether.

Idea there: add in the accuracy fix to Striking Spell's mechanics.

Then make the crit-focused synthesis add the [Fortune] tag to the ability. This means it can be balanced without having to account for True Strike.


Decent idea. I think something has to change. Either keep 2 rolls and add the strike into the ability as suggested or keep it 3 actions total but only require 1 attack roll for both melee and spell. You get either action economy or a good accuracy bump.


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I agree on pretty much every point.

As much as I think crit-fishing with Magus is a 1e-ism that should stay that way, I can't see any issue with it becoming the defining feature of a Synthesis, assuming said synthesis is carefully balanced with the other syntheses to avoid it becoming an overbearing strategy again.

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