Samir Sardinha
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Since your eidolon shares HP with you, you want a tougher race.
You need handrwaps to increase eidolon DPS, so you want someone with natural attacks.
Hold-Scarred Orc have the greatest racial HP until Unbreakable-er Goblin at level 13.
Orc can get:
Iron Fist / Tusk / Blood blows to unarmed attack
Ferocity chain to keep alive after eidolon gets you down.
Since you wont be using spells as a primary damage you don't need charisma, just invest Str/Con in ancestry to get both on 16, you can dump charisma and maybe int to get a better dex too.
Second best is Goblin because of the scuttle reaction chain and Unbreakable-er Goblin, you can prioritize dex over str to get more armor/ranged attacks.
If you want a more social character, you can use the base 14 cha or maybe buff it to 16 while Cons is your best stat/dex secondary.
| Blave |
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You don't need Handwraps. You can use any weapon to share its runes with your Eidolon. You just need to invest it. Which isn't a downside since you'd need to invest Handwraps, too.
I'm also not convinced doing any melee with the Summoner is a good idea since the Eidolon is simply better at it and you share one MAP.
| lemeres |
You don't need Handwraps. You can use any weapon to share its runes with your Eidolon. You just need to invest it. Which isn't a downside since you'd need to invest Handwraps, too.
I'm also not convinced doing any melee with the Summoner is a good idea since the Eidolon is simply better at it and you share one MAP.
There might be a use, but then it wouldn't matter if you are using a natural attack or a dagger. In that case, you would position into melee in order to give your eidolon a flanking bonus.
In which case, you probably want to have good HP, since you have worse defense. Things are slightly better if you grab the sentinel archetype for armor too.
| Xenocrat |
Blave wrote:You don't need Handwraps. You can use any weapon to share its runes with your Eidolon. You just need to invest it. Which isn't a downside since you'd need to invest Handwraps, too.
I'm also not convinced doing any melee with the Summoner is a good idea since the Eidolon is simply better at it and you share one MAP.
There might be a use, but then it wouldn't matter if you are using a natural attack or a dagger. In that case, you would position into melee in order to give your eidolon a flanking bonus.
In which case, you probably want to have good HP, since you have worse defense. Things are slightly better if you grab the sentinel archetype for armor too.
Once you're in position flanking an action to raise a shield on the summoner isn't the worst idea, you can still give the eidolon two attacks and boost it with your fourth action.
Samir Sardinha
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You don't need Handwraps. You can use any weapon to share its runes with your Eidolon. You just need to invest it. Which isn't a downside since you'd need to invest Handwraps, too.
I'm also not convinced doing any melee with the Summoner is a good idea since the Eidolon is simply better at it and you share one MAP.
Weapon could be disarmed, stolen, lost way more then a handrwap.
Once you're in position flanking an action to raise a shield on the summoner isn't the worst idea, you can still give the eidolon two attacks and boost it with your fourth action.
Yes! And is not always that you are with a party by your side.
Agreed with thread title, but mostly due to HP and the Orc Ferocity feat line, as its a good backup for if a cheeky punk tries to target you in the backrow that prevents the Eidolon from dissolving for an extra turn.
Its possible to drop orc unarmed attacks boost and add Adopted Dwarf to even more Toughness.
Falgaia
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Falgaia wrote:Agreed with thread title, but mostly due to HP and the Orc Ferocity feat line, as its a good backup for if a cheeky punk tries to target you in the backrow that prevents the Eidolon from dissolving for an extra turn.Its possible to drop orc unarmed attacks boost and add Adopted Dwarf to even more Toughness.
oh my goooood I forgot Mountain's Stoutness existed. Thanks for the recommendation!
| Gortle |
You don't need Handwraps. You can use any weapon to share its runes with your Eidolon. You just need to invest it. Which isn't a downside since you'd need to invest Handwraps, too.
I'm also not convinced doing any melee with the Summoner is a good idea since the Eidolon is simply better at it and you share one MAP.
Agreed. Summoner seems to be the caster where they don't use the odd weapon attack so well.
If any thing the combination will be the Eidolon makes an attack, while the Summoner casts his offensive cantrip that has a saving throw - electric arc/daze/chill touch/tanglefoot/disrupt undead.
I suppose that is basically the same and its got plently of limitations like you are already in position.
Given that the summoner isn't likely to wield his weapon, he can use whatever weapon he finds to boost his eidolon. Proficiency doesn't seem to matter.
| Gortle |
Best Ancestry.
Hard to pick as so much does nothing for your Eidolon.
Mountain's Stoutness for hitpoints, I can see that and the general Toughness feat taken a lot.
Elven Instincts for an initiative bonus
Anything for extra class or general feats still works
Skills are shared, but the eilodon doesn't seem to get skill feats. Anything to boost the Summoners Charisma skills is good
Spells - obviously still good.
I still think I would like those classes that let you reroll saving throws best. Does Caterwaul save you both?