Question regarding treating BAB as higher


Rules Questions


I know there's some classes that treat their level as their BAB for the purposes of meeting the requirements of a feat (i.e. a Warpriest at level 9 can take Disarming Strike so long as they have the Combat Expertise and Improved Disarm feats, instead of having to wait to level 12 to reach the +9 BAB). Is there a feat or such that mimics this, granting a character their total HD for BAB for the purpose of criteria?


Not in general no, though I believe there are some feats that do it for specific feat chains but I can't recall for sure.

But in general no, there isn't anything that mimics being able to count your HD instead of your actual BAB for qualifying for (combat) feats like a Warpriest's bonus feats do.


Well, I'm building a Fetchling Inspired Blade Swashbuckler 5 / Unchained Rogue 4. Figure that would give me plenty of things to do both in and out of combat. Was trying to see if by level 9 I could get the Disarming Strike, or if I'm going to have to wait a level or two before I can get it.


What are the levels of rogue for? Could you take levels of Slayer instead?


Initially, to get the dex mod to damage in place of strength plus to be really good at disarming traps. Lots of skill points from leveling up rogue.

I could potentially make slayer work though. Take the trapfinding ability with one of the talents. Plus the saves would be better, though I'd lose evasion.


Well Inspired Blade gets you the prerequisites for FENCING GRACE so unless you're trying to dual-wield Rapiers you can get that with just a feat. The skills/traps etc won't come from Swashbuckler, but I agree Slayer is probably better.


Yeah, I didn't even think about Slayer - that keeps my BAB full, I can still be the trap breaker, and play around with the disarm feats.


Urban ranger works too, but slayer is the most straightforward.


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avr wrote:
Urban ranger works too, but slayer is the most straightforward.

The most straightforward is Trapper Ranger, which gets Trapfinding at 1st level (Urban gets it at 3rd).

Biggest boost to disabling traps would grant Investigator, multiclassing into which would be great for out-of-combat stuff, and to overcome weaknesses in-combat, while keeping the unconditional damage bonuses coming.

Full list of classes/archetypes that can disable magic traps:
1 Rogue
1 Investigator
2 Slayer
1 Seeker Sorcerer
1 Seeker Oracle
1 Patient Ambusher Hunter
1 Trapper Ranger
3 Urban Ranger
4 Alchemical Trapper Alchemist
1 Crypt Breaker Alchemist
2 Trap Breaker Alchemist
1 Vaultbreaker Alchemist
2 Archivist Bard
2 Archaeologist Bard
2 Detective Bard
1 Sandman Bard

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