Bag of holding tricks


Rules Discussion


Hi everybody,

I was considering doing some stuff with a bag of holding

1) Do you think would be possible for a creature ( or more creatures ) to survive by using a straw inside?

2) And what about filling the bag with water and then go inside using a "water breathing" heightened lvl 4? The spell will last till next daily preparations, so it will last forever if you don't attempt to prepare your spells ( you won't die from drowning ), and eventually you will simply have to wake up, do your stuff then go outside to perform your daily preparations.

3) What about a witch with a familiar. The familiar will be carrying the bag of holding on his back, while the witch will be indise the bag. The witch will then use Familiar's Eyes to see outside the bag, and eventually even attacking, steal or casting a spell ,by just letting her arm/hand outside.

4) Finally, what a witch with "Witch's Charge" and "Witch's Communion"? The witch will be inside the bag, which would be hold by a member of the party. Then she will deliver spells ( mostly healing spells, because to see she would also need the familiar eyes, but it's something extra which could also work ) through her allies.


IMO

#1 No, things only go in and out of the bag: you interact with the bag, not interact with the items you have to put in or are taking out.

#2 It'd last around the same amount of time as air as the amount of oxygen isn't increased by swapping water for air. Normal water would turn to anoxic water as you deplete of dissolved oxygen in it so it's a matter of how long the dissolved oxygen lasts, not a matter of how long the spell lasts.

#3 As presented, there is no real time to exist in both placed, so it wouldn't give any real benefits [you're on different planes and even detect magic doesn't detect items inside the bag]. Add to that that it's a 10 min limit to stay in the bag and it's of VERY limited use. And it'd all depend if the DM allows Familiar's Eyes to work on different planes. "An item in the bag can’t be detected by magic that detects only things on the same plane."

#4 Again, it depends if the DM allows those abilities to work on different planes: we know magic doesn't detect through the opening after all.


Not really sure about the point 2 ( as well as point 1 ).

it says

Quote:
"you cn interact with the bag of holding to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside"

Which means that you can try to put things that couldn't fit.

Imagine a sign.

You will start by fitting the pole, the find yourself stuck with the other part.

So an object can partially be on both sides, or else you will have supernatural powers to detect if something would "entirely" fit or not without even trying.

As for the oxigen, I am not quite sure either, since we are talking about a magic effect.

I meant, if we were talking about something real would have been different, but since it's magic it could be either.


HumbleGamer wrote:

Not really sure about the point 2 ( as well as point 1 ).

it says

Quote:
"you cn interact with the bag of holding to put items in or remove them just like a mundane sack. Though the bag can hold a great amount of material, an object still needs to be able to fit through the opening of the sack to be stored inside"

Note that a bag of holding requires 2 hands to use. As such you never interact, physically manipulate or hold the item you're placing in or taking out as you don't a hand to do so. If you take a hand off the bag to interact with the item, you can't activate the bag... IMO it's like a magic vacuum where items just appear and disappear whole as that's the only way it can work with 2 hands on the bag. Now if the bag just required a single hand, I can see it working like you said.

HumbleGamer wrote:

As for the oxigen, I am not quite sure either, since we are talking about a magic effect.

I meant, if we were talking about something real would have been different, but since it's magic it could be either.

IMO, use real world rules as they tried to use an approximation of real world rules for the limit on air. IMO it's clearly RAI to have a short air limit environment in the bag so I don't see sidestepping it with water.

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