Defensive Coordination requirements


Rules Discussion

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I may be reading this wrong but it seems to me that Defensive Coordination has some issues with it's prerequisites.

It requires the Warrior Muse and the Inspire Defence composition spell. However, Inspire Defence is only available to those with the Maestro Muse.

It seems odd that only the Warrior muse has to take multifarious muse to take one of their muse exclusive feats.

Am I misreading things? Is this intended? Or, as I'll probably be houseruling if it ever gets into play, is Inspire Defence supposed to be opened up to the Warrior muse as well? Or is it just a glitch in the Matrix that escaped editing and some other interpretation is necessary?


I guess it is ok, and seems meant to be equal whether you start as a maestro or as warrior.

Lvl 2 maestro or warrior muse ( depends what you started with) since it requires :

A) the warrior muse to take the defensive coordination feat
B) the maestro muse to take inspire defense.

Lvl 4 inspire defense

Lvl 6 defensive coordination

A perfectly balanced progression, imho, regardless the muse you start with.


You can pick up a second muse with Multifarious Muse. So you pick that up as your level 2 class feat, which enables you to select the class feat that you couldn't already.

I don't think it's worth it at all, but it's an option.

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