Aura Abilities / Sacred Shield Holy Shield


Rules Questions


Hello!

I have 2 question that I want to illustrate with 2 situations:

1. Paladin with Aura of Justice uses this ability and grants all allies in 10 feet ability to smite, that they must use till next paladin's turn and bonuses last for 1 minute. This is aura ability.
Assume that one of paladin's allies that actually used this ability and used smite evil vs Big Bad Evil Guy actually moved next turn out of 10 feet of paladin. What is going to happen with his Smite Evil ability gained via aura? Immediately ends?

2. Sacred Shield Paladin uses 2 lay on hands and activates ability that grants his shield bonus to all his allies in certain range. Assume this range is 10 feet.

Full Ability Wording:

Holy Shield (Su)
At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.

At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell.

At 20th level, any allies within 20 feet are protected.

Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any).

This ability replaces channel positive energy.

It is not specifically called aura, so if paladin activates this ability and grants this protection to all allies in 10 feet - then they are free to go any distance from paladin and still will get this bonus?
Or if they lose this bonus moving 20 feet away and then return to 10 feet, should they regain bonus?

Thank you in advance!

Liberty's Edge

1 person marked this as a favorite.
Quote:
Aura of Justice (Su): At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Quote:

Holy Shield (Su)

At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus.

Notice the difference between the two.

With Aura of Justice, the paladin grants an ability to his allies. Then the ability is used and work as normal from that point onward. Once it is granted what the paladin do and his status are irrelevant.

With Holy Shield, the effect is on the paladin, centered on him and moving with him, so the paladin status, position, status of the shield, and so on are all relevant. If he dies or become unconscious it is questionable if Holy Shield will grant any bonus, as the paladin shield isn't granting any AC bonus to him, if the shield bonus to Ac is increased in some way, the increase is reflected on the benefit for the allies withing range, if the shield is destroyed the benefit is reduced to 0 until the paladin get another shield.
Moving away from the paladin remove the benefit if you get outside the range.

To put it in the term used for the descriptions of spells, Aura of Justice is a burst, it happens, hit those in range, then the effect is on those persons regardless of how they move; Holy Shield is an emanation, centered on the paladin and affecting those in range.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Aura Abilities / Sacred Shield Holy Shield All Messageboards

Want to post a reply? Sign in.