DWEOMERCAT AS FAMILIAR


Rules Discussion


I have a question, in beastiary 2 the Dweomercat has a side note saying that spell casters will sometimes take a cub as a familiar. Now what I'm wondering is how is this done? I can think of two ways to do it.

1. You use the familiar creation rules in the players and assign points for each ability. Easy enough, but that means it's a construct like all other familiars so you wouldn't need to find a cub, you just create it and it wouldn't be a real animal.

2. Use it as a reward for the player, allow them a chance to get one as the animal. But in that case I'm worried that putting points into it as a familiar on top of its stat block and overpowering it.


Pathfinder Rulebook Subscriber
TubbyBatman wrote:

I have a question, in beastiary 2 the Dweomercat has a side note saying that spell casters will sometimes take a cub as a familiar. Now what I'm wondering is how is this done? I can think of two ways to do it.

1. You use the familiar creation rules in the players and assign points for each ability. Easy enough, but that means it's a construct like all other familiars so you wouldn't need to find a cub, you just create it and it wouldn't be a real animal.

2. Use it as a reward for the player, allow them a chance to get one as the animal. But in that case I'm worried that putting points into it as a familiar on top of its stat block and overpowering it.

As far as the game is concerned, #1 is the answer until there is a Dweomercat Specific Familiar.

In theory, you could try and build a Specific familiar using the few examples in the APG as a basis.

#2 is wholly incompatable with the implementation of familiars in PF2E.


Based on how the familiars are build I would go with this

Dweomercat Cub
[Uncommon][Beast]
Required Number of Abilities:5
Granted Abilities: Darkvision, Scent, Speech

Detect magic sense like the dweomercat

Alter Dweomor:
as in the bestiary except

Evocation: deals 1d4 dmg per two character levels and the save is your spell dc
Necromancy: the dweomercat gains 2 temp hp per spell level of the triggering spell
transmutation: as abjuration

Paizo Employee Developer

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We teased it during the Lost Omens panel at GenCon, but I can confirm that we will be featuring a dweomercat cub specific familiar in the upcoming Lost Omens Pathfinder Society Guide.

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