| Dittogoboom |
Im in a game with two Dms who are using their knowledge to make big scary characters. we are dual classed characters. i am a half-orc ranger (spirit ranger) barbarian (invulnerablerager) focused on dual wielding with thunder and fang. i little while ago i was watching a dnd series and the barbarian had some ability that caused a sort of aoe type blast when he entered rage and i was wondering if there is a feat/rage power/item/etc that allows that to happen in pathfinders.aside from that mostly just looking for advice on feat progression and such
Level 5
STR 18
DEX 14
Con 18
INT 13
WIS 17
CHA 16
current feats
two weapon fighting, weapon focus eaarth-breaker and klar (2 seperate feats), thunder and fang, improved two weapon
current rage powers
Spirit totem lesser, Renewed vigor
| Scott Wilhelm |
thunder and fang
I dip a lot, normally, and I have a Thunder and Fang Build. I really like Shield Slam to go along with Thunder and Fang. If you dip even one level in Ranger, you can use a Wand of Lead Blades which will not affect the Klar, but your Earthbreaker will do 3d6 instead of 2d6. With a 2nd level in Ranger you can take Shield Slam without having to meet any of the prereqs. Shield Slam lets you Bull Rush with every Shield Bash. If you take Greater Bull Rush, you will hand out Attacks of Opporrtunity along with every Shield Bash. If you take Paired Opportunist via 3 levels in Inquisitor and/or Paladin, you get an AoO, too. While I'm at it, I take 2 more levels in Inquisitor to get Bane and also, take Broken Wing Gambit.
Normally with Bull Rushing, you can't Bull Rush someone when they are backed against a wall or your Flanking buddy, but with Shield Slam, you can: if they can't move any farther, they fall Prone! So, I'm envisioning you give an AoO to your Flanking Buddy, giving you an AoO, too. Your AoO is another Shield Bash, triggering another GBull Rush, triggering another round of AoO's, looping for as long as your Combat Reflexes lasts.
aoe type blast when he entered rage and i was wondering if there is a feat/rage power/item/etc that allows that to happen in pathfinders.
For Area of Effect, I'm thinking Great Cleave. It's not conceptually what you are asking for, but it's mechanically a lot like what you are asking for.
Another thing to consider would be a level in Living Monolith: Enlarge Person as a Swift Action 3/day + Toughness. As a Level 5 Ranger, you probably already have Endurance, so you need to take Iron Will (+2 Will Save is really good anyway.), then you can take your level in LM by level 7. That will give you an extra 5' of Reach for your Great Cleave. Your Klar will do 1d8 instead of 1d6. If you use Lead Blades as well, your Earthbreaker will do 4d6.
That 5' of Reach can be an AoO trigger, but Enlarge Person also reduces your Dex by 2, so you get fewer AoOs to begin with. Design is a matter of compromise.
| Mark Hoover 330 |
Wait, Scotty-Dawg, can you keep AoOing the GBR maneuver? I thought you could only AoO once per triggering action? Using the same maneuver over and over... doesn't that technically count as the same triggering action?
It's been forever since I really looked at the rage powers. Spirit Totem, Greater may do what you want. Essentially, once you start raging you're surrounded by a number of angry spirits; they help to protect you, attack some of your foes, and with this Greater power, they automatically deal 1d8 negative energy damage to any foes adjacent to you at the beginning of your turn.
Also, though it's not an AoO, you could also look at an item called Flame of Rage. This diadem (occupies a Head slot) focuses rounds of rage into Fire damage; 1 round expended fuels a ranged Touch attack (30') that deals 2d6 Fire damage; 3 rounds expended causes the emission of a 5' wide, 60' beam that deals 5d6 Fire damage to everything within that Line (DC 14 Ref save negates).
Nice thing with the diadem is the wide beam damages objects in the path too. I've got a PC in one of my campaigns that uses this item and burns through light terrain obstacles with it! Oh, we're in Light Forest and the flora is screwing up our ranged attacks? NOT ANYMORE RAHHHHHHH!!!
| MrCharisma |
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I don't have any specific advice, but THIS PAGE gives you a run-down of the math of Pathfinder and the numbers you'll need to be "optimised" (to-hit, damage, AC, saves, etc).
The basic premise of it is: "If your character is supposed to be good at something they should succeed 70% of the time, meaning they succeed twice as often as they fail."
Particularly it has a link to THIS TABLE. At any given level you want your main schtick to be equal to or greater than the green values. If you're higher than the blue values you're probably putting more resources into something than needed, and could spend those resources elsewhere to even out your weaknesses. If you're below the yellow values in an area it's a definite weakness that needs to be addressed.
(There are some compromises, eg. Your to-hit value doesn't have to be super high if your weapon deals a lot of damage, as your average damage-per-round may be high enough anyway. Likewise you'll probably have a low AC as a Barbarian, but as an Invulnerable Rager your DR should help keep you alive so that's fine.)
| Scott Wilhelm |
Wait, Scotty-Dawg, can you keep AoOing the GBR maneuver?
Yes.
I thought you could only AoO once per triggering action?
Yes.
Using the same maneuver over and over... doesn't that technically count as the same triggering action?
The loop depends on successive, successful attack rolls. Like Great Cleave, if any miss, the AoO series is over. Great Cleave is limited by the number of Foes within Reach and no repeats. This looping combo is limited by the number of Attacks of Opportunities you are allowed to get.
So you have a Flanking Buddy:
You Full Attack, and your Attack with the Klar hits.
The Shield Slam Feat gives you a free Bull Rush with a Shield Bash.
If your Bull Rush is successful, and you have Greater Bull Rush, your Ally gets an Attack of Opportunity.
If you have Paired Opportunist and a way to make good on it, such as 3 levels of Inquisitor and the Solo Tactics Class Ability, you get a AoO, too.
Your Attack of Opportunity can be a Shield Bash with your Klar, which, if it hits, triggers another Bull Rush, which, if it hits, provokes another AoO from your Ally and you, and that can be another Shield Bash from your Klar...
At no point are you actually getting multiple Attacks of Opportunity from the same trigger. Each Attack of Opportunity is triggered by a separate Attack Roll. And the AoO ride is over with the first miss.
| Meirril |
Before taking levels in a Prestige Class make sure your GMs are ok with a Gestalt character taking levels in a Prestige (or even hybrid) class. The 'rules' for Gestalt say you aren't allowed to take levels in prestige classes, but since those 'rules' aren't official in the first place, many GMs ignore them.
Seriously, ask.
I'm not too familiar with Spirit Totem as a rage power. Mostly because Beast Totem's more advanced rage powers lead to Pounce at 10th level and its one of the strongest abilities a barbarian can get. Unfortunately you can only have rage powers from one totem line.
| MrCharisma |
The "rules" I remember for taking prestige classes in Gestalt games is that you have to fulfil the prerequisites of the prestiige class from one side of the Gestalt character, eg:
Fighter-20 // Cleric-3/Wizard-7/Mystic Theurge-10 is allowed
Cleric-10/Fighter-10 // Wizard-10/Mystic Theurge is NOT allowed
But as you said, check with the GM how they're running it.
| glass |
The "rules" I remember for taking prestige classes in Gestalt games is that you have to fulfil the prerequisites of the prestiige class from one side of the Gestalt character, eg:
Fighter-20 // Cleric-3/Wizard-7/Mystic Theurge-10 is allowed
Cleric-10/Fighter-10 // Wizard-10/Mystic Theurge is NOT allowed
But as you said, check with the GM how they're running it.
The original gestalt rules are a bit vague, so asking the GM is always good advice, but on the subject of prestige classes they say three things:
1. Only one prestige class at any given level (ie you can pair a prestige class with a base class, but not with another prestige class - although the GM can create special prestige classes that take "both sides").
2. That twofer prestige classes like Mystic Theurge should not be allowed.
3. That the GM is "entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters."
But that said, the OP said "dual class", which is the PF2 version of gestalt. There GM could be backporting the rules from that back to PF1 rather than porting the 3.5 rules forward, in which case who knows?
_
glass.
| Scott Wilhelm |
You also need to have enough movement to move with your target as you Bullrush them to keep them in your threat zone.
This means full attacking is a problem unless you Bullrush the target against a solid obstacle.
True, I am also assuming your "unless."
You normally can't use Bull Rush in this way.
You cannot bull rush a creature into a square that is occupied by a solid object or obstacle.
But with Shield Slam, you can.
Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance.