Spirit object... duration?


Rules Discussion


So, this is about the Baba Yaga Patron's Hex cantrip.

Spirit Object:

Cast Single Action or Two Actions somatic, verbal
Range 30 feet; Targets 1 unattended object up to 1 Bulk

Using a sliver of Baba Yaga's power, you briefly bring an object to life. The object gains a means of locomotion, such as sprouting chicken legs, and Strides up to 25 feet to a space you decide within range. If you spent 2 actions Casting the Spell, the object then attacks one creature of your choice adjacent to its new space. Make a melee spell attack roll against the creature. On a success, the creature takes bludgeoning, piercing, or slashing damage (as appropriate for the object) equal to 1d4 plus your spellcasting ability modifier, and on a critical success, it takes double damage.

Heightened (+1) Increase the maximum Bulk of the target by 1 and the damage by 1d4.

Up till now, I assumed since no duration was stated, the hex was just instantanious; you can make an object walk (fun, I guess... or prevent some key item from falling in the wrong hands by making it walk towards you), and optionally, make it attack an enemy.
After that, it becomes a normal object again, right?

But I noticed something on the PFS options blog that suggests otherwise;

PFS character options blog wrote:
Per design team clarification, an item animated by the spirit object (page 32) hex uses the spellcaster’s spell DC as its AC. Its Hardness and Hit Points remain unchanged from their normal values as listed on page 577 of the Core Rulebook.

Why are hardness, hit points and AC discussed for an object that does little more than move and hit? Or is that object actually going to stay around for longer?

I could be wrong... maybe they are simply stating this for the purpose of oppertunity attacks (even though only fighters can make those now)?


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Certainly because of reactions like Paladin Retributive Strike or Attack of Opportunity.

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