Earn Income, Lore and Perform


Rules Discussion

Radiant Oath

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Greetings

First thing first, I must beg all you for your for pardon, for any grammar or ortographic error. You see, english is not my first language.

I wanted to ask about Earn Income downtime activity. You can only use Perform, Craft or Lore. Maybe Diplomacy if you have a particular feat.
That makes that only characters with high INT or CHA can get a job.

In another forum we were discusing about some other professions would benefit from diferent abilities (A construction worker would need more STR than INT, a farmer would need CON, Clergy and Priests should have to use Wisdom/Religion. And the ur-example is Lore(Gladiator which uses INT to earn income, but it would be closer to STR to winning duels and CHA to make it while looking cool)

Is there any rule, or any plan for something to allow people to use diferent abilities or skills to earn money? In the books there is a "Maybe", a "At GM's discrection", but I play mostly organized play, and there isn't any room for improvisation.

Thanks in advance.


In my opinion, lores are meant to cover up for your experience.

A Gladiator would probably have some lore ( Ring Fights lore, Gladiator lore, etc... ) which represents its ability to deal with that specific task.

What you are asking for is some kind of "event".

Like a free for all brawl, where your character could pay a ticket to join it and try to win by defeating the opponents.

Your character will then use its combat skills and probably all of its stats, but this would be something different from "being able to do something". It could happen, or not, depends the situation.

Finally, take into account that INT slightly sucks if compared to other stats, and that's probably one of the reasons they decided to give it a boost for what concerns lores and earn income.

PS: remember also that PF2 gives you a lot of stats by lvl 1, and 4x every 5 levels. So if a player decides that its character just has combat stats, it's not a flaw in the system.

Sczarni

There is a new book coming out in two weeks. There may be more options available in there.

But you are correct that Society options are currently few.

The Concordance

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Lore (INSERT HERE) represents a knowledge set for doing the job, which is experience at doing it. There are few jobs I can think of that, after accounting for experience, don't benefit from Intelligence (quickly and keenly being able to bring up the right answer, or quote the right page from the manual/rulebook of said job,) or Charisma (no matter how good you are at something, if you can't make friends with the boss. You aren't keeping your job. Whereas making friends can often get you a second chance even when screwing up.)

My Father-in-Law is a miner by trade. Copper mine. Getting up there in years. He may be stronger and more stamina than most people I know, including adults half his age. But he has always made sure to memorize the rulebooks, and any new changes. Because it was those guys who DIDN'T who would do something wrong and get fired, regardless of their natural strength and resilience. Not kidding here. Every slight change made to those books he would religiously memorize, even if the change went against all the experience that 30+ years on the job has provided. Because that knowledge is what keeps people employed.

Just a real-world example, of a career people think is all about Strength and Con. It's his brains that he finds most important for that job. My 2 coppers, take 'em or leave 'em.

Grand Lodge

Regular laborers don’t use the Earn Income downtime activity between adventures. They have permanent jobs. That probably don’t pay nearly as well.
And the adventurer probably has better physical stats anyway, by virtue of being an adventurer.


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In pfs games even my high int characters forgo the crappy income from earn income to do the one from Grand Archive that allows me to learn new languages and lores.

I should also add, fall of plaguestone has an example of using attack bonus for earn income.


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Not that it helps for pfs, but the book does say non lore/craft/perform skills can be used, but often have harsh penalties.

If you dont mind homebrew, the precedent is that poaching one function of a skill for a different skill costs a skill feat (bargain hunter is a canon example of allowing diplomacy to Earn Income, plus a couple of other minor boons). I don't think I'd allow every skill to have a feat to let it be used for earn income (and I'm mildly wary of having too many non cha or int skills cover this role), but it's not a bad idea to pursue for home games

Radiant Oath

The main problem it's right that one:

"Earn income": There are classes that have high INT (Alchemist/Wizard) and ones that have high CHA (Bard/Sorceror)
There are NOT any way for a WIS user to earn income, forcing to use the secondary attributes.

Even the "Bargain Hunter" feat doesn't change anything: You still use CHA.

Well, that was my "Rules question". Maybe in the future, in the next books, this is adressed. For the moment...

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